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Half-Life 2: Deathmatch is a multiplayer first-person shooter video game developed by Valve Corporation. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original Half-Life, but is offered as a separate product from Half-Life 2. Deathmatch, like Half-Life's multiplayer, does not develop any part of the plot or story of the Half-Life series.
Gameplay
Deathmatch
Deathmatch includes some notable features such as instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). The aim of the deathmatch is simple: the player must kill other players to score points. If the player accidentally self-kills, they lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition acquired before being killed.
The game is server based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round.
Team Deathmatch
In the team deathmatch mode, players are organized in two teams, Rebels and Combine, both of them with different characters that appear exactly as they do in Half-Life 2. In the gaming aspect, team deathmatch has almost the same rules as deathmatch mode, except for:
Video Review and Screenshots
Half-Life 2: Deathmatch System Requirements
- Operating System: Microsoft Windows XP
- Processor: 1.7 GHz
- RAM: 512 MB
- Video Card: DirectX 8.1
- Hard disk space: 5 GB