Suit up your clan in the finest battle-ready attire & headgear for extra swagger as they enter the fray.
You Are The Last Hope For Humanity
The gods’ torturous rule over humanity has lasted for millennia. Bent on cruelty and suffering, they demand to be served with blind worship through an oath of fealty pledged from every man, woman and child. To those who don't submit to the gods’ will; a slow and merciless death awaits.
Experience the brutal trials of a venturous band of warriors in their desperate plight to sever the gods’ callous grip on humanity. Every man and woman who can muster a blade, having suffered the brutality of the gods’ reign for too long, will be called upon to form your clan of 8 Celtic survivors and rise up to take on the legions of horrific beasts and minions that dwell in each of the gods’ hellish realms.
A personal tale emerges with every decision made. Succeed and see legends born. Fail, and watch lives turn to dust.
Pre-order to receive Hunter's Head Gear!
The thrill of the hunt runs through the blood of the clan and it is ritual for the trophies seized to be worn proudly and displayed for all to take notice.
The hides of 5 exclusive beasts; a wolf, bear, boar, fox and badger are fit to be worn by any warrior and shall act as an emblazoned warning to the gods that the hunt is indeed on. The Hunter's Head Gear is assigned at random in each new game playthrough.
Morri-gone
A single Celt stands outside the gates to Morrigan's forge-themed realm. This is Gwenn of Little Kaelaff, and thanks to a combination of serious incompetence on my part and the fact that the dungeon includes the occasional bit of jumping (very much not Gods Will Fall's strong suit), all seven of her compatriots are trapped within.
Gwenn wields a sword, my least favourite weapon, meaning she's not seen battle so far—which in turn means that she's not picked up any of the buffs or skills that more experienced warriors accrue. None of her predecessors even reached the final boss fight, and if I lose Gwenn it's right back to the start with a freshly-rolled band of warriors.
I load her up with all the equipment gathered from previous realms—throwing knives and spike traps and healing skewers of meat—and take it very slowly, my heart beating so hard I can't tell controller vibrations from my own pulse. I know the whereabouts of every enemy now (this only changes with a full game-over and restart) and have developed a hamper's worth of cheese strategies.
Weapons are grabbed from fallen foes, only to be chucked headlong at the next. Tough enemies are jump-kicked into the abyss before they can make a move. I kite like Charlie Brown to ensure I'm never facing more than one fight at a time.
And somehow, Gwenn makes it all the way to Morrigan, in the form of a giant crow, who turns out to be one of the easier boss fights I've encountered. It helps that I've got a backpack of throwing knives, of course.
Her razor-sharp wings harden into stone, then crumble… and Gwenn stumbles into the light with an entire troupe of Celts in tow.