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Firearms (commonly abbreviated as FA) is a first-person shooter mod for Half-Life which originated from a Quake modification. Initially developed in 1998, Firearms was created as a quasi-realistic team-based FPS. The mod's main feature is the large amount of usable weapons in the game.
History
The final build is Release Candidate (RC) 3.0 which was released on April 18, 2005. FA was originally created by Caspar Milan Nielsen, Christian Øelund, and Brian Fuller. Versions 2.0 through (RC) 2.5 were developed under the leadership of Caspar Milan Nielsen and with lead programming done by Eric Smith (Zerk). Firearms 2.4 was included in the Counter-Strike retail package and was later awarded PC Gamer's Mod of the Year award and PC Gamer's Best Multiplayer Game of the Year Runner-up in the year 2000. Firearms was at one time the #3 most popular mod based on the Half-Life engine, after Counter-Strike and Team Fortress Classic. Later versions, (RC) 2.6 through (RC) 3.0, were developed under the direction of Ben Irwin.
Gameplay
In FireArms, players are divided into red and blue teams and are tasked with completing objectives. Objectives can vary from controlling areas to destroying objects. The main objective in all maps is to reduce the number of the opponent team's reinforcements to zero. Reinforcements determine the number of times players on a team can respawn. A team loses reinforcements when killed players respawn. The loss of reinforcements on a team can be stifled by completing map objectives and the direct and indirect actions of medics on the team. As long as a team has more than 0 reinforcements, players can respawn instantly. FireArms was the first FPS game to feature player-deployed parachutes.
Map objectives
There are five official map objectives:
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Firearms System Requirements
- Operating System: Microsoft Windows XP / 7 / 8 / 10
- Processor: 1.9 GHz Intel or AMD
- RAM: 512 MB
- Video Card: 128 MB
- Hard disk space: 8 GB