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Big Rigs: Over the Road Racing is a racing video game developed by Stellar Stone and published by GameMill Publishing, released for Microsoft Windows on November 20, 2003, in North America.
The packaging of Big Rigs states that the main objective of the game is to race a semi-trailer truck (known colloquially as a "big rig") in order to safely deliver illegal cargo being carried by the vehicle, while avoiding the local police force. In the game itself, no objectives beyond reaching the finish line of a circular track are presented, no load is attached to the trucks, and the police are nowhere to be found. Much of the game instead centers on the player racing their truck against fellow drivers to the finish line; however, in the earlier versions the player's computer-controlled opponent vehicles have no AI and never move from the starting position. In a later version, the computer-controlled opponent will race around the track but will stop just before crossing the finish line. The timer in the game is merely aesthetic and has no limit on the gameplay. In addition, due to a lack of collision detection, there are no obstacles to navigate within the game, and the player is able to phase through buildings and terrain, or even leave the confines of the game level altogether.
Big Rigs: Over the Road Racing was unanimously panned by critics. The game's criticism was largely directed at its "blatantly unfinished" state: lack of collision detection and frequent violation of the laws of physics, frequent and major software bugs, poor visuals, and severe lack of functionality. As a result, the game is widely regarded by critics as one of the worst video games of all time, with some saying it is "so bad it is good", and bugs being the game's key feature. Because of the notorious negative reception, the game has attracted a cult following. After Stellar Stone shut down, Big Rigs producer and programmer, and owner of TS Group Entertainment, Sergey Titov, went on to work for Riot Games on League of Legends, before releasing the controversial title The War Z in 2012.
Gameplay
Big Rigs: Over the Road Racing is notorious for being released in a pre-alpha state. The player may freely drive on and off roads without any loss of traction, up or down 90-degree slopes with no loss or gain of lateral speed, through structures such as buildings, trees, bridges, checkpoints, and enemy vehicles (due to a lack of collision detection), and out of the boundaries of the map into an endless grey void. If the player presses and holds the reverse key, the vehicle will accelerate until the floating point variable responsible for storing velocity overflows. It is possible to accelerate until reaching 1.23×1037 miles per hour (1.98×1037 kilometres per hour; 5.8×1020 light-years per second) or more than 1028 times the speed of light. At this point, all checkpoints will turn green and the player will instantly win the race because this extreme speed causes the vehicle to be literally everywhere at once. However, the truck will halt instantly when the reverse key is released, regardless of its speed.
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Big Rigs: Over the Road Racing System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium 4 or Athlon 1.5 GHz
- RAM: 128 MB
- Video Card: 64 MB
- Hard disk space: 400 MB