Abzûa is an adventure video game developed by Giant Squid Studios and published by 505 Games for PlayStation 4, Xbox One, Nintendo Switch and Microsoft Windows. Initially released as a digital title in August 2016, a retail version for consoles was released in January 2017. Following the journey of a diver exploring the ocean and restoring life using magical springs, the gameplay allows the player to freely navigate underwater environments ranging from open water and natural caverns to ancient ruins.
Development lasted three years, involving a team of thirteen people. Several members, including director Matt Nava and composer Austin Wintory, had previously worked on the 2012 video game Journey—the ocean setting of Abzû was both a reaction to the desert setting of Journey and inspired by Nava's love of scuba diving. The setting and story drew from Sumerian mythology and the cosmic ocean myth. Reaching high positions in sales charts, Abzû was praised by journalists: the majority of praise went to its art style, with some critics comparing it to Journey.
Gameplay
In Abzû, the player takes on the role of a diver in a vast ocean—after waking up floating on the ocean's surface, the diver begins exploring the surrounding underwater environments filled with plant and animal life, in addition to uncovering ancient technology and submerged ruins. In a few areas, the diver is also able to explore land-based environments above the water. As the game progresses, the diver unlocks new areas and pursues the secrets behind the forces harming the local environment. The diver's course through the game follows a linear path through interconnected areas filled with marine life. The player directs the diver through the environments using full analogue control, able to interact with the environment to solve switch or item-based puzzles, and sit on pedestals within each area to observe the surrounding sea life. The diver can accelerate, and interact with marine life using sonar chimes. The diver can grab onto the bodies of larger marine animals and ride on them. Each area sports hidden collectables for the diver to find.
Synopsis
The narrative of Abzû is told wordlessly through gameplay and using cutscenes, taking place in a vast ocean. The player character, referred to as a female diver,b awakens floating in the ocean and begins exploring the surrounding sea: ruins and ancient murals show that an ancient civilization which shared a symbiotic connection with the ocean. As she explores, she is led by a great white shark to wells that—when activated using an energy from within her—restore life to the local seas. That energy is being forcefully harvested by pyramid-like devices, the development of which disrupted the ocean's balance and brought about the civilization's downfall. Upon reaching the original pyramid, the diver sees the great white shark attacking it, and the pyramid's counterattack damages the diver—revealing her to be mechanical and confirming her existence as a being connected to the pyramid and capable of restoring life to the ocean—and mortally wounds the great white shark, which dies as the diver comforts it. After activating the final well, the great white shark manifests and guides the repaired diver back to the pyramid. The diver destroys the pyramid, causing life to return to the ocean. During the credits, the diver and great white shark swim together through the revitalized ocean.
Development
The origins of Abzû lay in the development of Journey, an independent video game developed by Thatgamecompany and released in 2012. Abzû's creator, director and art director Matt Nava had previously worked as art director for Journey during its three-year development. Having worked in a game featuring a desert setting, Nava wanted to change to a more vibrant and populated setting for his next title. Nava began creating the pitch for Abzû before leaving Thatgamecompany and founding the game's developer Giant Squid Studios. One of the main elements Nava incorporated was his love for ancient cultures and their artwork, particularly relating to the myths surrounding the concept of Abzu. Nava's love of the ocean, which he explored through his hobby of scuba diving, also figured heavily in the design of Abzû. The team at Giant Squid Studios grew to ten developers from across the industry, mainly programmers who specialized in multiple aspects of game design from gameplay to graphics, in addition to a graphical and technical artist who helped create and animate the character models. The game was first announced at the 2014 Electronic Entertainment Expo (E3). It was later previewed at E3 2016. The game's initial digital release was on PlayStation 4 via PlayStation Network and Microsoft Windows through Steam on August 2, 2016. Later it was also released digitally on Xbox One through Xbox Live on December 6, 2016 and on Nintendo Switch through the Nintendo eShop on November 29, 2018. The game also received a physical release for PlayStation 4 and Xbox One on January 31, 2017. All versions were published by 505 Games.