Valkyria Chronicles is a tactical role-playing game in which the player uses a unique turn-based battle system called BLiTZ (Battle of Live Tactical Zones). During their turn the player views an overhead map in Command Mode, but zooms in to control each individual unit on the battlefield in Action Mode. Movement and other actions are handled in real time during Action Mode, though limited in movement by an action point (AP) gauge that varies for each type of character. During Target Mode, the player is in direct control of characters' aim while the action freezes, allowing for head shots and other maneuvers. Taking command of individual units during the player's phase costs Command Points, which can be used dynamically to grant movement to many different units or the same unit consecutively with diminishing AP reserve, depending on what the player wants to accomplish. By using their troops the player must fulfill various conditions depending on the mission in order to achieve victory, most often the capture of a major enemy encampment. Upon completing missions, the player is awarded money and experience with which to upgrade their materiel and character classes, respectively, and the game's story is advanced. Missions can be failed if the player's forces are wholly incapacitated or killed, the squad's main battle tank is destroyed, or the player's main base camp is captured by the enemy.
Each character in the game fulfills a specific role — for instance, Alicia is a mid-range rifle-toting scout, while Welkin is a tank commander. Other roles include Shocktroopers (assault infantry), "Lancers" specializing in anti-tank warfare, snipers, and engineers. These various units form a rock-paper-scissors dynamic of strength and weakness. The foot soldiers (Scout, Shocktrooper, and Sniper) are effective against slower anti-tank units, anti-tank units can quickly destroy tanks with a well-aimed shot, and tanks are generally devastating against infantry, whose anti-personnel weapons are unable to inflict any significant frontal damage. While each character within a class is basically similar in terms of weaponry and statistics, each individual has a distinguishing set of Potentials: special abilities or stat modifiers triggered by various psychological or environmental factors in battle.
The environment also factors heavily in combat. In an urban level, for example, snipers can be sent onto rooftops to eliminate unsuspecting enemies below. Tanks can knock down walls and other obstacles to open new paths. Buildings and other structures offer hard cover around which to maneuver. Foliage offers soft cover to reduce the chance of being spotted by the enemy and to confound their aim when seen. As the Gallian forces advance across the battlefield, control points can be captured, giving the player a tactical advantage and offering additional locations in which to call reinforcements. As Welkin, the player can issue various Orders for the purpose of things such as artillery strikes, supervising medics, and improving offensive or defensive capabilities of various characters.
Plot
In 1935 E.C., the continent of Europa is dominated by two superpowers: The Autocratic East Europan Imperial Alliance in the east and a commonwealth of loosely allied democracies known as the Atlantic Federation in the west. The economies of both powers depend on a precious multipurpose mineral called Ragnite. Its growing scarcity results in the Empire declaring war on the Federation, sparking the Second Europan War. The Empire uses its military superiority to quickly put the Federation on the defensive. Emboldened by their progress and momentum, the Empire decides to invade the neutral Principality of Gallia to seize its rich Ragnite deposits.
When Imperial forces launch an attack on the Gallian border town of Bruhl, Welkin Gunther, son of the country's hero General Belgen Gunther, is forced to fight for his life alongside the town watch captain, Alicia Melchiott. Together with Welkin's adopted sister Isara and using Belgen's prototype tank from the first war, the Edelweiss, they escape to the capital city of Randgriz and join the Gallian militia. Welkin is promoted to the rank of Lieutenant and assumes command of the newly formed Squad 7, with Alicia acting as his non-commissioned officer. Members of the squad initially question Welkin's qualifications due to a lack of combat experience. He quickly gains their trust and loyalty, however, with his brilliant tactics. Welkin and Alicia soon become romantically engaged, but tragically, Isara is killed by an Imperial sniper.
After Squad 7 wages a successful campaign against Imperial forces, the crown prince Maximilian deploys one of his commanders, Selvaria Bles, a rare descendant of the Valkyrians who are believed to have saved the ancient world from the Darcsen race. Using innate magic powers and equipped with a legendary Ragnite lance and shield, Selvaria destroys the Gallian army. Alicia is shot by Welkin's archaeologist colleague Faldio Landzaat to awaken her own latent Valkyrian powers. Alicia is able to drive Selvaria back, allowing the Gallians to advance to the border. At the cost of her own life, Selvaria uses the "final flame" after the capture of the Ghirlandaio fortress, killing the entire core of Gallian military and leaving only the militia, such as Squad 7, remaining.
In an attempt to create his own empire, Maximilian uses a "land dreadnought", the Marmota, to break through Gallia's defenses and steal a giant Valkyrian lance from inside Randgriz Castle. The princess reveals herself to be Darcsen - the Valkyrians rewrote history to make themselves into heroes, while an allied Darcsen tribe gained Randgriz as the spoils. With Alicia's help, Squad 7 is able to board the Marmota and send Maximilian to his demise, destroying the dreadnought and ending the conflict between the two factions. Alicia and Welkin return to Bruhl, where they marry and raise a daughter named Isara together.