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Unity of Command II is a turn-based wargame developed by 2x2 Games, and co-produced by Croteam. The game was released on November 12, 2019. It is the sequel to Unity of Command.
Unity of Command II is a tactical turn based wargame which balances between historical accuracy and abstract game design.
The game introduces the concept of headquarters, which are used to collect the remnants of player units known as "stragglers". As units get damaged during combat, they dissolve into stragglers, which continue to automatically travel to the player's HQ. Once there, they become part of the player's "Force Pool", which they can use to reinforce their existing units. The functionality of headquarters was expanded to include repairing or constructing bridges on the map. The function is intended to give structure to the systemic complexity of WWII, but without overwhelming the player with countless systems.
The game was in development since late 201, but was formally announced in 2019. The most visible change to the game is the transition from 2D to 3D graphics, using a proprietary engine developed specifically for this game. Another requirement would be a 64-bit operating system. Notable gameplay mechanics that were added include fog of war, unit headquarters, supply hubs, airborne ops or the ability to go beyond enemy lines and sabotage their infrastructure.
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Unity of Command II System Requirements
- Operating System: Microsoft Windows XP / 7 / 8 / 10 (64-bit)
- Processor: Dual core
- RAM: 4 GB
- Video Card: 1 GB
- Hard disk space: 5 GB