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Rymdkapsel is a 2013 minimalist real-time strategy video game by indie developer Grapefrukt, the studio of Martin Jonasson. Players build a space station using tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the level. The game was built over a year and a half and was inspired by the base-building aspects of the Command & Conquer series. It was Jonasson's first full game as an indie developer. Rymdkapsel was released on May 7, 2013 for PlayStation Mobile, and was later ported to iOS, Android, Microsoft Windows, OS X, and Linux. Reviewers gave the game generally favorable reviews, where they appreciated its simplicity and challenge, but not its brevity and slow start.
Players build a space station on a flat plane using tetromino-shaped floors that represent rooms. Rectangular workers generate the resources to build more spaces by working in these rooms. The workers occasionally must defend the base against attackers, who come in waves of increasing difficulty. The player can have the workers research four TMA-1-style monoliths for additional shield, speed, and generator upgrades. Rooms are used for special purposes: mineral mining (extractors), growing food (gardens), cooking it (kitchens), making workers (quarters), and creating power (reactors). The goal is to flourish and protect the station's inhabitants, but there are three concrete objectives: research all four monoliths, survive 28 waves, and research all monoliths in under 45 minutes. The game ends if all workers are killed. There is a tutorial, but no story. The player is not specifically told about the endgame goals.
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Rymdkapsel System Requirements
- Operating System: Microsoft Windows XP / 7 / 8
- Processor: 1.5 GHz Core 2 Duo
- RAM: 256 MB
- Video Card: OpenGL 1.4
- Hard disk space: 60 MB