iRacing, previously iRacing.com is a subscription-based racing simulation released by iRacing.com Motorsport Simulations in 2008. Official races, special events, league races, and practice sessions are all hosted on the service's servers. The service simulates realistic cars, tracks, and racing events, and enforcing rules of conduct modeled on real auto racing events.
Simplay
iRacing only allows the use of a realistic cockpit view in official racing, but will allow for other camera views in test sessions or other sessions if the host or organizer allows. Most users use a force feedback steering wheel with gas, brake, and clutch pedals, as well as H-pattern shifters and/or sequential shifters. A gamepad can be used, though it is discouraged and puts the user at a competitive disadvantage. The gameplay is developed to mimic auto racing in as much detail as possible.
Competition
When a user begins their iRacing "career," they start with a Rookie-level license in Oval, Dirt Oval, Road, and Dirt Road categories. In order to advance onto the "D"-level license and beyond, the user must complete a number of races with little to no accidents, off-track incidents, or losses of control. As the user achieves the higher-level licenses, they qualify to compete in different official series.
For the standard official series managed by iRacing, each calendar year is normally divided into four 12-week seasons, with all driving sessions in a series taking place on one track for each week during the 12-week seasons. Drivers can participate in practice, qualifying, license time trials, and race sessions. The week between each season is referred to as "week thirteen", and has its own set of series which change track each day. During Week 13 drivers cannot complete time-trials, and so cannot add to their licence level. Week 13, in general, has a more relaxed attitude, with an emphasis on fun, rather than competition. Week 13 is often plagued with server issues, as the purpose of the week is for the implementation of software updates.
There are also non-standard series, examples of which are the four-week Rookie series, IndyCar, Skip Barber and Grand-Am Premier series, and Pro series. Races that are organized by members do not have to follow any official schedule. The series are divided into two main categories, oval and road, which are further divided into several license level series from Rookie to Pro, and a driver must earn each license to be eligible to participate in official race week sessions at their license level. If not qualified for the correct license for a series, drivers can still participate in practice sessions. Earning a higher license involves both participation in competitions on a driver's current highest license level and achievement of a minimum safety record. The requirements for advancing and the licenses themselves are category-specific — in other words, a driver has a separate license for road and oval categories.
Racing within the service is managed by a sanctioning body called FIRST. The detailed rules for official competition are published in the FIRST Sporting Code, which registered members of the service are expected to read. iRacing run several different official series, but members are also free to organize their own online sessions that are hosted on servers run by iRacing. In 2012, iRacing increased the ability for users to run their own seasons through "Leagues" where, for a fee, users manage their own league, recruit/accept drivers, and have automated scoring. Any member-organized sessions are free from the license level restrictions. In addition to taking part in the different public sessions, a member can use a test mode to drive alone on any track with any car, assuming he has purchased the license to use the content.
Development
The company behind iRacing.com, FIRST, LLC., was established in Bedford, Massachusetts in September 2004 by David Kaemmer and John W. Henry after the demise of Papyrus Design Group, which Kaemmer had also co-founded.better source needed The iRacing service has been in development since then, using code from Papyrus' NASCAR Racing 2003 Season as a starting point. According to Kaemmer, iRacing retains the multi-body physics system of NASCAR Racing 2003 Season, as well as some of the track presentation and multi-user packet code, but everything else has been changed, or is completely new like the tire model and graphics engine. The service receives regular updates between 12-week competition seasons.
In May 2009, NASCAR and iRacing.com announced a five-year deal of an online NASCAR-sanctioned racing series and on February 13, 2015, iRacing.com announced a six-year extension of their agreement.better source needed iRacing.com also provides the software used in the NASCAR Hall of Fame simulators.
Laser scanning
iRacing copies real-world tracks using LIDAR. This technology has made the tracks and cars in iRacing very accurate, which increases the level of simulation done.
Virtual reality
On February 6, 2013, Steve Myers of iRacing announced that the developers of iRacing had two Oculus Rift headset development kits either in-hand or pre-ordered.
iRacing has full support for both the Oculus Rift CV1 and HTC Vive.better source needed
Reception
iRacing.com was launched to the public on August 26, 2008.better source needed By July 2009 more than 16,000 individuals had subscribed to the service. The company said there were 50,000 members as of December 2013.better source needed
iRacing.com has received favorable reviews from automobile, racing and gaming magazines as well as websites dedicated to racing simulators. The service has also been criticized for not yet including features often found on other racing simulators, such as rain and more advanced visual damage modeling. PC Gamer stated that the game was "not one that will be to everyone's taste", while GameStar back in 2009 concluded "The graphics give the impression of an unfinished beta, but at least the atmosphere between the players is always friendly."
Many real-life racers, including the late IndyCar driver Justin Wilson, Alex Gurney, Dale Earnhardt Jr., Marcos Ambrose, Martin Truex, Jr., A. J. Allmendinger, Scott Speed, Shane van Gisbergen, Divina Galica, William Byron, Tony Stewart and F1 and Indy 500 Champ Jacques Villeneuve have subscribed to the service and given positive comments especially about the accuracy of the track modeling which makes the simulator useful as a tool for learning tracks.better source needed