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Deadlock II: Shrine Wars is a science fiction turn-based strategy video game developed by Cyberlore Studios and published by Accolade, released on February 28, 1998 as a sequel to Deadlock: Planetary Conquest. The game allows the player to play as the leader of an alien race who controls colonies on a planet's surface.
Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.
Deadlock II: Shrine Wars features turn-based gameplay that takes place on a planet map that ranges from around 1 to 9000 tiles, each presenting a region, or area of building. Players take control of each territory by colonizing it with a "Colonizer" vehicle or taking it from another player through military conquest. Each territory consists of a six-by-six grid in which buildings can be placed. Like most strategy games, Deadlock II: Shrine Wars uses natural resources and credits to pay for new units and buildings. Colonists are assigned to buildings to generate resources and research. These new units and buildings are able to be created after their prerequisite technologies are researched.
Comparison to Deadlock: Planetary Conquest
As a sequel, the most notable features in Deadlock II are
- A single-player campaign
- A fully customized interface as opposed to the Windows desktop controls used in the original
- Additional gameplay elements such as diplomatic alliances, more researchable technologies, more units, more buildings, and the ability to create a city on water.
Video Review and Screenshots
Deadlock II: Shrine Wars System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium-90
- RAM: 16 MB
- Video Card: 8 MB
- Hard disk space: 100 MB