Mount & Blade II: Bannerlord is a strategy action role-playing video game developed by TaleWorlds Entertainment. It is a prequel to Mount & Blade: Warband, a stand-alone expansion pack for the 2008 game Mount & Blade.
Bannerlord takes place 210 years before its predecessor, with a setting inspired by the Migration Period. Bannerlord was announced in 2012. A Steam page for the game was created in late 2016; the following year, TaleWorlds began releasing weekly developer diaries detailing elements of the game.
An early access version of the game was released on March 30, 2020 and quickly became the largest launch of the year on Steam, achieving more than 200,000 concurrent players. A version for unspecified consoles is planned.
Gameplay
Mount & Blade II: Bannerlord is a strategy/action role-playing game. The fundamental gameplay premise is the same as previous entries in the series: the player builds up a party of soldiers and performs quests on an overhead campaign map, with battles being played out on battlefields that allow the player to personally engage in combat alongside their troops. Bannerlord, however, includes significant improvements to numerous elements of gameplay.
Sieges in Bannerlord are intended to be more strategic than they were in Warband. The player may construct a variety of different siege engines and strategically position them before the battle begins in order to target certain sections of the enemy fortifications.
On the overhead campaign map, the player can choose to bombard the walls, possibly creating breaches that can be used once the battle begins. To discourage prolonged bombardments on the battle map, only the merlons, gatehouses, and siege engines will be destructible during the actual battle.
The design of the defending castles and cities is intended to be biased in favor of the defenders; for example, murder holes are often located at key chokepoints, allowing the defenders to slaughter large numbers of the attackers before they can breach the gates.
Bannerlord will feature numerous improvements to the relationships between characters. The player will be able to use a more advanced dialogue system to try to persuade non-player characters to do things that they want.
While conversing with a character, the player will need to fill up a progress bar by successfully pushing their arguments; if the bar is filled, the character will give in to the player. If the character does not give in to charm alone, the player can employ the game's bartering system to try to bribe the character; this system is also used for regular transactions between the player and merchants.
If the player repeatedly fails to persuade the character, a deal may become impossible and the relationship between them may be negatively affected. The persuasion system can also be used to court and marry characters.
While Warband allowed characters to marry, the player may also have children with their spouse in Bannerlord. If the player character dies, one of their children can inherit their soldiers and fiefs and become the new player character.
Bannerlord, like Warband, will have a multiplayer component that allows players to engage in combat with each other across a variety of maps and gamemodes. As in Warband, the multiplayer of Bannerlord will be restricted to battles and is separate from the campaign, although the developers have expressed interest in adding multiplayer to the campaign through post-release downloadable content.
Bannerlord utilizes a class system that allows players to choose what type of soldier they want to play as. Classes are divided into three categories: infantry, ranged, and cavalry. Each class has positive and negative elements that are influenced by the positive and negative elements of their faction in general. Players select classes using a point system, which replaces the money system of Warband.
Story
Setting
Mount & Blade II: Bannerlord takes place on the fictional continent of Calradia, 210 years before Mount & Blade: Warband, during the decline of the Calradic Empire and the formation of the predecessors of the factions that appear in Warband. The downfall of the Calradic Empire is analogous to the fall of the Roman Empire during the Migration Period and the formation of the Middle Eastern, North African, and European realms of the Early Middle Ages.
The armour, clothes, weapons, and architecture of each faction will be inspired by their real-world counterparts from 600 to 1100 A.D.
Factions
Bannerlord will include eight major factions or kingdoms, each composed of several clans and competing minor factions with their own goals. The Calradic Empire, based on Greece, Rome, and Byzantium, once owned a massive amount of Calradia, but has since been weakened by invasions from other peoples and the onset of a three-way civil war.
The Northern Calradic faction believes that the senate should choose the emperor, the Southern Calradic faction believes that the widow of the most recent emperor should become the empress, and the Western Calradic faction believes that the military should choose the emperor.
The Calradic factions all use a balance of heavy cavalry (including cataphracts), spear-men, and archers. The Vlandians are a feudal people that specialize in heavy cavalry; they are based on western European medieval kingdoms, particularly the Normans. The Sturgians, located in the northern forests, specialize in infantry and are primarily inspired by the Rus'.
The Aserai of the southern desert are adept at both cavalry and infantry tactics and are based on the pre-Islamic Arabs. The Khuzaits, a nomadic people who inhabit the eastern steppe and specialize in mounted archery, are based upon Mongols and Turks. The Battanians inhabit the central woodlands of Calradia and are based on the Celts; they specialize in ambushes and guerilla warfare.