Multiplayer
The new multiplayer mode removes all of the RPG and map elements from the single-player mode, instead focusing on direct combat. Multiplayer matches cater for up to 200 players, split into two teams based on the factions selected. All players are provided with a balanced 'template' character (which can be altered for each server) based on three general types of pre-modern age military: Archery, Cavalry, and Infantry. Characters are customised by purchasing the equipment available to their selected faction, with better equipment purchased after earning denars (the game's currency) in the multiplayer matches. There is no link between a player's multiplayer and single-player characters, and no way to level up the multiplayer character or alter its characteristics from the templates (other than through the purchase of equipment). Eight multiplayer modes were included in the original release of Warband. Most were similar to modes found in first-person shooter games (such as team battles and capture the flag), although other modes, like the castle sieges from the main game, are also included. Some Modifications provide extra game modes. The combat itself various on class. Melee combat consists of four directions of attack that are up, down, left, right, as well as four directions of blocking being that same as attacks. Some melee weapons can only be used in two attack directions which are up and down while some can't block such as certain knives not obtainable from the equipment menu.
Downloadable content
Napoleonic Wars
Napoleonic Wars is a multiplayer-focused (some single-player aspects), DLC developed by Flying Squirrel Entertainment for Mount & Blade: Warband, set during the last years of the Napoleonic Wars. It features historical battles from the Napoleonic era of up to 200 players with over 220 unique historical units, controllable artillery pieces, destructible environments and six selectable nations: France, Britain, Prussia, Austria, Russia and the Rheinbund (the latter added in the 1.2 patch). The DLC was released on April 19, 2012.
The multiplayer revolves around game modes such as team deathmatch, deathmatch, siege, capture the flag, duel, battle, and commander battle. There are also community-organized events that pit player-created "regiments" against one another in first-generation warfare, which attempt to emulate the realistic conditions of Napoleonic warfare. Most of these regiments are based on actual regiments from the Napoleonic Wars. The regiments work together to create organized events, such as line-battles and sieges. Most events are casual, but there are community competitive leagues that hold tournaments between the regiments.
Flying Squirrel Entertainment had help from the developers of the previous multiplayer mod "Mount and Musket", also set during the Napoleonic Wars. Since the release of the game it has been patched several times, adding more content to the game: sailors and marines as well as usable schooners and longboats, and medics.
Napoleonic Wars received "favorable" reviews according to the review aggregation website Metacritic.
Viking Conquest
Viking Conquest is a DLC for both singleplayer and multiplayer. It is developed by TaleWorlds Entertainment and Brytenwalda team which is famous for their eponymous mod. Viking Conquest takes place during the Dark Ages and allows the player to explore the British Isles, Frisia and Scandinavia. It features a story mode where the game is based on history and the player's choice affects the outcome, and a sandbox mode which is similar to Mount and Blade's original game in which the player is free to roam around, this includes where you can make your own character and play regularly or make a character that is a King of his own Kingdom. First gameplay footage from TaleWorlds showed new naval combat where the player will fight on ships and boats. It was released to the public on December 11, 2014, and received "average" reviews according to Metacritic.
A "Reforged Edition", which promised to improve many aspects of the game, was released on July 24, 2015.
Reception
The PC version of Warband received "generally favorable reviews", while the PlayStation 4 and Xbox One versions received "mixed or average reviews", according to Metacritic. On digital distribution platform Steam, the PC version received an overwhelmingly positive rating of over 97% by players. Like its predecessor, Warband was praised as a low-cost game with greater replayability and longevity than most contemporary studio-published games. However, several felt that describing Warband as a sequel was overreaching, and that the game is better described as a "stand-alone expansion" or an improved version of the original Mount & Blade.
The feature most praised was the inclusion of multiplayer, with ComputerGames.ro describing it as "exactly what its predecessor was missing", while Nick Kolan of IGN stating that the feature is "arguably the main reason for the expansion's existence." Mod DB awarded it the "Editor's Choice: Best Multiplayer Indie Game of 2010" award. Reviewers noted the small number of multiplayer maps and modes, and the imbalance present in several of these, although the ComputerGames.ro review suggested that the producers' acceptive stance towards modding would see these problems rectified. Kolan emphasised the friendlier community attitude compared to other multiplayer games, although Alex Yue of Gamer Limit and Christopher Rick of Gamers Daily News found that there would only be a small number of servers running at any time, and these would not always be fully populated with the possible 64 players. Yue also believed that people who owned the original Mount & Blade and were uninterested in the multiplayer feature would be better not purchasing Warband, as it was the only new addition of worth.
Several reviews found that the graphics, while an improvement over the original, did not compare well with other games. The IGN review claims "it looks like Warband was released a decade ago". Brett Todd of GameSpot commented that there were some "picturesque" scenes amongst all the generally "dated visuals", while Rick dismissed the need for high-quality graphics, as he felt the quality of gameplay was more important.
Todd commented negatively on the lack of development for the single-player mode, claiming that although the new faction and political quests were added to the original, the game lacks the depth and background of other role-playing video games, and the open world and steep learning curve may intimidate some players.