As a Games for Windows - Live game, the game uses the Achievements system from Xbox Live, and is the first widely released, PC-exclusive game to use it. Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam. On June 17, 2014, an optional update was released that removes Games for Windows Live and the defunct GameSpy multiplayer servers for Steam solutions, including Steam Cloud.
Campaign
Dawn of War II features a non-linear interplanetary campaign, playable as the Space Marines. The campaign can be played either as single-player or cooperatively with another player through an online connection.
The game's campaign departs from those of its predecessors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previous Dawn of War titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.
A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example.
Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission.
The campaign includes many elements traditionally associated with role-playing games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, "levels up", learns new abilities, and gains bonuses.
Squads
Force Commander: The player-named Force Commander leads the strike force throughout the game and is the one "squad" that always deploys. The youngest Force Commander in the history of the Blood Ravens, he earned a reputation for his ability to command in situations that would have broken other leaders. The Force Commander is never heard speaking outside of battle, where he can be heard shouting the generic battle cry "For the Emperor!" when using the "Rally!" ability, making him an almost silent protagonist. The character is the most versatile one, and can be customized to fulfill most roles. He can use almost any weapon and equipment, save for a few squad-specific items.
Tarkus: Tarkus leads a squad of 3 Tactical Marines, who fulfill the "Tank" role by drawing enemy fire and soaking up damage. Tarkus can wield a variety of ranged weapon, from bolters to plasma guns and flamers, and his squadmates can be upgraded to use plasma weapons as well. With investment in the "Melee" skill tree, the Tactical Marines can switch to close range weapon, but that reduces their ranged capabilities. The Tactical Marines are potentially the most durable squad and a great addition in any mission. A veteran of countless battles, Tarkus' professional, confident, seen-it-all demeanor makes him a model Space Marine Sergeant.
Avitus: Avitus leads a squad of 2 Devastators, heavy weapon specialists. The squad is specialized in suppressing enemies, reducing their movement and firing accuracy. The squad members use enormous heavy bolters, and Avitus can switch to missile launchers or a plasma cannon when enemy heavy vehicles are expected. Devastator squad ranks highest in terms of raw damage and suppression abilities, although they lack in mobility and melee combat capabilities.
Thaddeus: Thaddeus leads a squad of 2 Assault Marines who specialize in close quarter combat and use jump packs for rapid assault, breaking enemy entrenchments. His squad almost exclusively uses melee weapons, and refocusing to ranged combat is costly and ineffective. A former ganger on Meridian, Thaddeus was the first recruit from that planet in decades, and, although over 80 years old, is considered young and inexperienced compared to his fellow Sergeants, all veterans of several centuries. The process of Space Marine maturation, from a brash fighter into a cold-blooded warrior, is discussed after one of the missions.