When she learns that the patriarch believes he cannot be cured and decides he should be given spiritual salvation, Kate opts to find a cure for Hans, learning about a friend of his who uncovered information on Youkol medicine. Finding his notebook hidden in the monastery, Kate recreates the medicine and uses it to treat Hans, before being forced to create an escape route for the pair when the patriarch refuses to let them leave. Returning to Romansburg, Kate agrees to take a mechanical part to a local tavern and repair an automaton device he created there for its owner. Upon completing the task, Kate hears the train leaving the station, and learns that two locals, brothers Ivan and Igor, hijacked with the intention of reaching the fabled island of Syberia (inspired by the real-life location of Wrangel Island in Siberia, the last place on earth where mammoths survived), so as to profit from harvesting mammoth ivory. Forced to pursue them, Kate makes use of a railroad gangcar, used for maintenance, which she powers with a friendly Youki - an animal that is part seal, part bear, with dog-like traits.
Kate manages to catch up with the train, only to see that the two men abandoned it after it got stuck at a collapsed bridge, and fled by snowmobile with Hans. Disconnecting the passenger car from the locomotive, Kate, after restoring Oscar to full functions, continues pursuing them. The pair eventually track the thieves to a large statue in front of the railroad tracks. Kate discovers from Igor, who is having second thoughts and wants to return home, that Hans disappeared shortly after the brothers arrived. Confronting Ivan over her friend's location at the base of the statue, Kate is quickly trapped by him on the belief she intends to steal his ivory. Just before he is about to kill her, the ice beneath the statue they are standing on cracks and breaks up, sending Kate plunging underground.
Upon awaking, she finds herself within an hidden underground Youkol village, in which Hans is being treated by a local shaman who reveals he is on his deathbed. After managing to bring the locomotive into the village, Kate acquires the means for the shaman to transport her into Hans' dreams, which recreate the village of Valadilène, and manages to reach him. Although she convinces him to wake up, she finds herself given cryptic words by him before exiting the dream world. When she asks Oscar what these means, the automaton leaves the locomotive to join his creator, whereupon Kate discovers that he was designed with a primitive exo-skeleton/life-support system to provide Hans the means to stay alive and fulfill his dreams. After witnessing Hans being placed within this, Kate learns that to reach Syberia, she must thaw out a Youkol boat within the village, and does so through using the locomotive, discovering Hans designed it for this purpose.
Boarding the boat, Kate, Hans and their Youki partner, soon become stuck in an ice floe. When Kate works to free them, the boat is hijacked by Ivan, who intends to leave Kate and continue to Syberia, but finds himself unable to operate the craft. Kate manages to return onboard and forces him off, whereupon he attempts to toss a penguin egg in defiance at her actions, only to anger the penguins guarding their nest and causing them to kill him. Eventually Kate and Hans arrive at Syberia, whereupon they manage to use ancient Youkol horns to summon a herd of mammoths. Hans, delighted to meet them, is gladly allowed on their backs and rides off with them, as Kate waves him a tearful goodbye. Meanwhile, the law firm learn from their private detective that despite his best efforts following her, he calls it quits on his job, claiming she has vanished without a trace.
Reception
Sales
In Germany, Syberia II placed 28th in Media Control's computer game sales rankings for June 2004. According to Edouard Lussan of Microïds, the game had achieved sales of 215,000 copies in Europe and the United States combined by that month. Another 100,000 units of its computer version had already been sold in Russia. By late 2005, Syberia II was on track to reach 600,000 sales overall, a number it had reached by March 2006. Total worldwide sales of the Syberia series surpassed 1 million units by 2008, and rose to 3 million by 2016, before the release of Syberia 3.
Reviews and awards
Review aggregation website Metacritic reported Syberia II's critical reception as "generally favorable" for its computer release, but summarized that of its Xbox version as "mixed or average".
Syberia II was a nominee for GameSpot's 2004 "Best Adventure Game" award, which ultimately went to Myst IV: Revelation. In 2011, Adventure Gamers named Syberia II the 55th-best adventure game ever released.