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SWAT 4 is a 2005 tactical shooter video game developed by Irrational Games and published by Vivendi Universal Games exclusively for Microsoft Windows. It was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. In SWAT 4, the player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects, simulating the experiences of real-life Special Weapons and Tactics officers.
Unlike previous installments in the Police Quest video game series, which followed LAPD SWAT officers through missions set in Los Angeles, California, the single-player campaign of SWAT 4 takes place in fictional East Coast city of Fairview (an amalgamation of New York City, Boston, and other eastern cities), during the game's then-future of 2008 to 2009. During the single-player campaign, the player is tasked with leading a five-man police SWAT team, also known as an "element", through 13 missions.
In SWAT 4, the player first starts off by undergoing training at Riverside Training Facility, under the guidance of police Lieutenant Sonny Bonds. The training will teach players how to clear rooms, fire weapons, command his "element", and learn how to use the snipers. Thereafter, players will start to be deployed to various places for operations, such as hostage situations, barricaded suspects and habitual high-risk warrant services.
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SWAT 4 System Requirements
- Operating System: Microsoft Windows XP
- Processor: 1.8 GHz
- RAM: 512 MB
- Video Card: DirectX 9
- Hard disk space: 1 GB