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Stargunner is a 1996 horizontal scrolling shooter computer game published by Apogee Software and released for DOS and Windows.
Gameplay
The player controls a craft on a horizontal perspective going to the right. Enemies can approach from in front, from behind, from below or from above. They can be either lone flyers or formation ships. The maps have a linear quality in which enemies and power-ups appear at the same time and the same place, as is common with side-scrolling shooters. Gameplay is notably differentiated by high numbers of enemies and power-ups.
Plot
The game has two separate storylines; those being the one described in the official playing manual included with the CD-ROM copy and the one which is found on the 3D Realms/Apogee website and portrayed in the game itself.
Development
The game was programmed in the C++ language. The artwork was done on a Commodore Amiga computer using Deluxe Paint.
Release
According to David Pevreal Apogee had originally intended to do an Amiga version of the game first and then port it to PC, but those plans were scrapped and only the PC version was released. On June 22, 2005, Stargunner was released as freeware.
Video Review and Screenshots
Stargunner System Requirements
- Operating System: Microsoft Windows XP
- Processor: 1 GHz
- RAM: 512 MB
- Video Card: DirectX 7
- Hard disk space: 105 MB