The heads-up display features a health meter, a radar and an ammunition count for secondary weapons. Depending on the level, the player can control several different air, land and water vehicles. Aircraft are the Naboo N-1 Starfighter, the Naboo Bomber and Police Cruiser, while land and watercraft are the Flash and Gian speeders, the Trade Federation Gunboat and the Heavy STAP. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The game initially restricts the player to a particular craft for each level; however, after a level is completed, it can be replayed with any available craft that falls within its air, land or watercraft specification. Some levels offer the player the option to change craft mid-level. Seven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons or durability and are applied to each eligible craft for the remainder of the game.
The player's performance is measured throughout the game, and performance statistics are checked after each level against four medal benchmarks. Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, number of bonuses collected and lives remaining. If a player's performance exceeds one of the level's four benchmarks in all five categories, a medal—bronze, silver, gold or platinum—is awarded on completion. Unlike other medal benchmarks, platinum medal benchmarks are undisclosed to the player. Acquiring medals promotes the player's rank and helps unlock hidden content.
Unlockable content
Battle for Naboo includes a number of unlockable secrets. The player can unlock three bonus levels: "Trade Federation Secrets", "Coruscant Encounter" and "Dark Side". These levels are made available when the player obtains all bronze, silver or gold medals, respectively, on every level. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Sith Infiltrator, a Swamp Speeder and an AAT may be selected when the player enters the correct passwords or achieves all gold or platinum medals, respectively, on all levels. A TIE fighter and a playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.
The development team also included early game design sketches and audio commentary for each of the game's 15 standard levels, unlockable via passwords. Each level features more than five minutes of audio that totals over an hour of commentary in all. IGN likened the "captivating" commentary to DVD bonus material and believed the addition could start a trend in video games. MTV reporter Stephen Totilo believes that this audio commentary "may very well be" the earliest in video gaming.
Synopsis
Setting
Battle for Naboo takes place in the fictional Star Wars galaxy. The overarching conflict is an escalating battle between the Trade Federation and the people of Naboo. All 15 missions occur during the events depicted in Star Wars: Episode I – The Phantom Menace. The taxation of trade routes is in dispute and the Trade Federation has sent an invasion force to the planet's capital city of Theed hoping to capture the planet and steal its resources. The planet's queen, Padmé Amidala, has left the city for Coruscant to try to gain support from the Galactic Senate. To help defend the planet, Lieutenant Gavyn Sykes must form a resistance movement.
Plot
The game starts with an opening crawl resembling the ones featured in the Star Wars films. Further story details are presented through the game's instruction manual, pre-mission briefings, characters' conversations during the game and in-game cut scenes. During the Trade Federation's initial invasion of Theed, Lieutenant Gavyn Sykes and Captain Kael are able to escape the capital and head into the surrounding farmland. The two attempt to protect civilian farmers, but Federation presence is too strong, and they retreat into the nearby swamps. There they learn of a smuggler hidden in the mountains who might aid them. With the help of farmer Ved Deviss, Sykes and Kael find Borvo the Hutt. Borvo agrees to assist the resistance movement against the Trade Federation after the group helps him escape Federation forces.
In their first strike against the Trade Federation, Kael, Sykes, Ved, Lutin Hollis and Kol Kotha, a mercenary agent of Borvo's, destroy the communications satellite Comm 4. The satellite's destruction temporarily disables a Federation base on the planet, allowing the resistance to successfully attack it and destroy numerous droids and heavy equipment. During the fight, Sykes commandeers a Federation gunboat and uses it to liberate labor camps along the Andrevea River, escorting the freed prisoners to a rendezvous point among ruins to the north.
However, during the escort mission, Kael disappears and Sykes begins a search and rescue mission for the missing Captain. Sykes discovers a mortally wounded Kael near his crashed fighter, and it is revealed that Borvo had shot down Kael after he'd learned of the Hutt's secret plan to sell the escaped prisoners into slavery. Seeking vengeance and the freedom of his people, Sykes hunts down Borvo, assisted by a disgruntled Kotha who disagrees with Borvo's betrayal. Though the Hutt is able to escape to Nal Hutta, the prisoners are saved.
Now in charge of the resistance on Naboo, Sykes leads a mission to liberate the Camp 4, a detention center where the Trade Federation has placed most of Naboo's important leaders. After the camp is freed, Sykes is contacted by Captain Panaka, and the plan to finally liberate Naboo is set in motion. After taking part in the diversionary attack on Theed that allows Queen Amidala and Panaka to infiltrate the Palace and capture Trade Federation Viceroy Nute Gunray, Sykes joins the rest of Bravo Flight in the climactic assault on the Droid Control Ship. Partnered with R2-C4, Sykes knocks out the Droid Control Ship's Shield Generator, which allows young Anakin Skywalker to destroy the ship from within. With the Trade Federation army disabled, Naboo is freed.