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The Spirit Engine 2 is a two-dimensional, side-scrolling indie RPG drawn, programmed and written by Mark Pay with music by Josh Whelchel. The title is an improved spiritual sequel to The Spirit Engine, a freeware 2D RPG released in 2003.
Outside of combat, the player can move the party along sidescrolling levels, speaking to NPCs and obtaining missions, purchasing or selling items to equip on characters, and moving between areas. Enemy encounters are not random, although enemy type is sometimes randomized. Special statues function as save points.
The Spirit Engine 2's battle system takes place in real time, and characters attack automatically. Battle speed may be sped up, slowed down, or paused. The game removes the mana mechanic of The Spirit Engine that allowed for a limited number of attacks before needing to recharge, and players' actions can be paused to build up extra attack power or wait for an opening. The two teams form lines on either side of the screen. On one side is the player's three characters, on the other side are the enemies currently being fought. The player can rotate the three party members: changing who is in front, in the middle, and in the back. Melee attacks cause characters to change positions, potentially becoming vulnerable, while ranged attacks can strike back row, or multiple characters. Party members have "damage multipliers" which rise as the number of continuous hits sustained increases and vice versa. Characters, both player and enemy, are automatically revived after a certain amount of time with decreased health. All health is restored between battles.
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The Spirit Engine 2 System Requirements
- Operating System: Microsoft Windows XP / 7
- Processor: 1.2 GHz
- RAM: 512 MB
- Video Card: 256 MB
- Hard disk space: 212 MB