The story line begins as Silver decides to take a new bride. He orders his army to bring all women to his island, so he can pick any woman he desires. David's wife Jennifer is kidnapped personally by Silver's son Fuge, who seems to know David's grandfather from the past. Together with his grandfather, David leaves the forest to free his wife, but they come too late. His wife is already on a ship that just left the harbor. They hear rumors about the resistance, a rebel group with the goal to finally set an end to Silver's reign.
David and his grandfather journey to the Archives of Gno. On top of the archives lies a giant telescope, able to see where the ship with the captured women is heading. During their exploration they meet Teronus, who gives David a magic ice wand. On their way back, they are confronted again by Fuge, who kills David's grandfather and unveils that he also killed David's father (Fuge mocks David to fight him, but doing so will result in David's death). David kills the demon in the library cellar, freeing the building from the infestation and enabling the telescope.
After his escape, David, now full of pain and anger, finally joins the rebels to fight Silver. They make a coordinated move on Rain, a huge city, only to barely miss the galleon carrying the women. William (who lost his wife Camille at the start of the game) is furious and leaves, while the others meet at the Oracle.
As prophecy foretold, Silver can only be defeated by collecting eight magic spheres, each resembling another region of Jarrah: Fire, Ice, Earth, Lightning, Poison, Regeneration, Time and Light. Together with his new rebel friends, David starts his search for the spheres. Also in knowledge of the prophecy, Silver previously found some of the spheres and sealed them in other castles under his control, but most of them are still lost. Thus, David and his friends have to travel to differently themed locations like a lost underwater station or a castle made from ice. Most of the time, at the end of each path, a giant creature has to be defeated to obtain the respective sphere.
The first orb is given by Othias, a reluctant mage, waiting in Rain. The second is obtained on Winter from a frost giant, in one of the larger Ice caves. Spires houses the healing orb - an underwater city which Silver's guards are laying in ambush. Ruben's home contains the fourth (lightning), while earth and acid are found in Glass' palace or the Sewers respectively. Glass later reveals a hidden passage on Haven itself to get access to the time orb, while Atro (the outer part of Deadgate) awaits the player with the light orb, after killing the Queen of the Dead.
In David's absence and after obtaining the first five orbs, the rebels are led into a trap by Fuge, who murders most of them. After the group returns to the camp, they find out the rebel leader has been captured in Chains. David makes plans to attack the dungeon Chains from behind, through the barracks. After fighting through most of the labyrinth, the group meets Fuge, who promptly stuns David's companions to force a one on one fight. David finally gets the better of him during one of the hardest fights in the game, and frees the Duke.
After confronting Glass, Silver's daughter, which the rebels had suspected spying for her father, it comes to light that one of the rebels is a traitor. In fact, Glass encourages them to go to Deadgate to find a rebel ghost in limbo, waiting for his retribution. They take a ship from Verdante and manage to find the dead Ben, who tells them it was William - in hopes of getting his wife back from Silver. Glass later teleports David and two companions of his choosing to Metalon, where they have to find Silver's source of power and drain the palace of a major blood source, further weakening the wizard.
It is revealed that Silver plans to form a pact with the demon of apocalypse. By sacrificing every woman capable of child birth, Silver wants to appease the dark god Apocalypse and gain the ultimate power. The story reaches its climax in Silver's throne room. William begs Silver to free his wife, but Silver only laughs and kills him. The final fight commences and with the aid of all eight spheres, David and his friends are able to defeat Silver. Nemesis appears and kills Silver in David's stead, seeing as he was too moral and reluctant to do it. However, the demon of apocalypse still threatens to end the world, with or without Silver. With the help Nemesis, David defeats the demon, preventing apocalypse forever. Silver's palace crumbles, while the adventurers are making their escape, while Glass teleports everyone to safety. David and his wife are reunited and the story ends with a bright future for the world Jarrah.
Aside from this main plot, there are many subplots which evolve around side characters and special locations of Jarrah.
Reception
John Lee reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that "A good way to spend a promising (k)night."
Ben Griffin of PC Gamer writes "With Final Fantasy VIII, Suikoden II, Baldur’s Gate II and Diablo II as contemporaries, Silver was somewhat lost in the shuffle. In my opinion, it was better than all of them." and praises the characters, the writing and the control-based combat. He ends his article saying "for those who do remember it—its great characters and innovative controls—Silver shines bright."
Silver was nominated for GameSpot's 1998 "Best Music" award, which ultimately went to Homeworld.