Gameplay
As a multiplayer-only video game, Rust pits players against each other in a harsh, open world environment with the sole goal of survival. Animals, such as wolves and bears, act as a looming threat, but the primary danger comes from other players. Most maps are procedurally generated, with the exception of Hapis Island, a pre-built map. Player vs player (PvP) combat is accomplished with bows, melee weapons and craftable guns. Bullets and other projectiles travel in a ballistic trajectory, rather than being hitscan. There are a number of different types of bullet for each gun, including high velocity and explosive, thus allowing for more diverse strategy. Hit tracking calculates damage; shots to the head are more damaging than shots to other parts of the body. The use of weapon attachments, such as holosights, provides an advantage over opponents. To survive, the player must craft tools, build bases, and team with other players.
When beginning, a player only has a rock and a torch. The rock can cut down trees and break apart stones. Cloth and food can be gathered by killing animals; mining provides stone, metal ore, and sulfur ore; and chopping down trees provides wood. To survive in the world, the player must gather resources and use them to craft tools, weapons, and other gear. To craft items, the player must have a sufficient amount of all required materials, with advanced items needing more obscure components scattered around the map. There are limitations imposed on the amount of craftable items, with blueprints allowing the creation of more advanced items. An important element in Rust is the airdrop. These are parachute-equipped pallets of supplies delivered by a prop plane. They can be seen over extremely long distances, sometimes resulting in players running towards the airdrop. There are also other entities that drop advanced loot, including an attack helicopter and the CH-47 Chinook. Both of these travel randomly around the map and attempt to kill players. The Chinook additionally travels to a randomly picked monument found in the game world and drops a locked supply crate that opens after a length of time, inviting PvP interactions. There are player-operable vehicles in Rust. Boats are used to traverse long distances across water and reach valuable loot. Some airborne vehicles, such as hot air balloons, can also be used to explore the map quickly. Spawning randomly, they can be used once fueled. These player-controlled vehicles, and unlike the offensive AI entities, can be destroyed by surface-to-air missiles that players can position outside bases.
The player must stay well fed or they will die of starvation. There are other challenges the player must overcome during gameplay, such as drowning, hypothermia, and wildlife attacks—primarily bears and wolves. Specific locales around the map are radioactive. There are four levels of radiation: minor, low, medium, and high. The correct armour or clothing must be worn to enter these areas; failure to do so can result in death. Upon death, a screen with an option to respawn at a random location or at a sleeping bag placed prior appears. Respawning resets the player's inventory to the basic rock and torch. The main concept of Rust is to form a "clan". Clans usually create housing for their members, give items and supplies to each other and partake in organised raiding and looting. Safe zones, called Compounds, provide players with a place to trade resources, overlooked by automated high-damage auto turrets that fire on anyone who draws a weapon, discouraging betrayal. Additionally, these treacherous players will be marked as hostile for a predetermined amount of time.
Reception
After being fully released, Rust garnered "mixed or average" reviews on review aggregator website Metacritic. Critics praised the PvP combat, difficulty, and survival aspects, while grinding and the experience had by new players came under some criticism.
Many critics held the opinion that while starting anew was frustrating, the combat was rewarding. For instance, Luke Winkie of PC Gamer summarised the game saying, "Wake up naked, run for your life, do horrible things to one another. There is no grander narrative, or mythos, or win condition." He described the beginner experience as "quite prickly" but continued on to praise the combat, joking that "connecting hatchet with an idiot's head feels great". Gloria Manderfeld, a writer for the German magazine GameStar, echoed these opinions, adding there was little end-game besides PvP. However, she opined the PvP itself was effective. Ray Porreca of Destructoid described the combat as the "meat" of the game. However, he wrote that the experience would vary depending on their desire to fight. "If you can look past a community that tends to be toxic, Rust's sprawling plains and toppled landmarks are an excellent backdrop for player-driven storytelling and pitched, dramatic moments." In a negative review GameSpot's Alessandro Barbosa said the whole experience felt unfulfilling. He described the game as lacking certain creative features, like the ability to easily redesign bases.
The disdain towards the experience as a new player was noted in conjunction with the necessity of grinding, and how repetitive that became. IGN's review described the game as expecting the player to spend all their gaming time on it, fearing that failing to do so will result in being raided and needing to begin again. Game Informer's Javy Gwaltney reiterated this, explaining it felt demotivating when they died solely because they came in contact with someone more experienced. Agreeing with Manderfeld's description, in an updated review Cox said his patience wore thin after a while. He said that while maintaining health bars may have once been enjoyable, he balked at the prospect in 2018.
Nonetheless, some critics praised the game's difficulty mentioning the satisfaction they felt after managing to survive successfully. Porreca recommended the game to those willing to dedicate time, saying the game offers "a social sandbox and a deep, functioning crafting system". Winkie expressed interest in the necessity of managing hunger, thirst, and health while learning more and discovering better items. He also expressed a sense of appreciation for those dedicated to the game, mentioning the YouTube videos of large, multi-clan raids. He closed the review saying everyone should try Rust due to its difference from other games. Cox agreed noting the game's brutality only added to the gratification a player felt when they managed to eventually succeed.
The reception towards the graphics were mixed. Critics praised the environment, but denounced the animations and character models. Barbosa described the animations as "stiff and unnatural" and the models "ugly and dull". Additionally, the way Rust uses sound was commended by Gwaltney, who explained it as being compelling due to the way players must listen for others in order to survive.