Gameplay
Operation Flashpoint's gameplay varies significantly depending on the player's role, but the game is best described as a tactical shooter with significant vehicle elements and minor real-time tactics elements. OFP's gameplay is largely team-oriented and the player spends much of the game with a squad of up to 11 AI-controlled members, either as a member of the squad or as its leader. On-foot gameplay and the vehicle elements are blended seamlessly and the player can get into any available vehicle at any time, orders and mission conditions permitting. Whether on foot or in a vehicle the player can view the action from both first- and third-person views, as well as an additional 'command view' available to squad leaders which gives the player a limited bird's-eye view of the surrounding area. At the start of each mission the player is presented with a briefing explaining the situation, describing the player's goals in the mission and, often, providing further information in the form of notes. Once in-game the player is provided with a map, compass, watch, and a notebook. Depending on the mission the player may be required to participate in and complete a variety of tasks, from simply driving a truck or guarding bases to attacking or defending various objectives, patrols, reconnaissance and sabotage behind enemy lines, air support, or any combination of these and more.
When the player is given command of a squad of NPCs, the game becomes more strategy-oriented. As a leader the player is responsible for guiding the squad to its objectives and is able to issue a wide variety of orders to men under their command, such as movement orders, designation of priority targets, formation orders and various other tactical instructions governing how they should behave such as holding fire or attacking only select targets.
Equipment
Operation Flashpoint features a wide variety of Cold War-era equipment, all of which can be used by the player, depending on availability in any given mission. Available firearms range from standard-issue military assault rifles such as the M16A2 and the AK-74, machine guns, and more specialized weaponry such as sniper rifles and suppressed submachine guns, all of which have iron sights or telescopic sights that the player can use to aim.
Available vehicles include wheeled vehicles (such as jeeps and trucks), patrol boats, tanks and APCs, helicopters and fixed-wing aircraft such as the A-10 Thunderbolt II. If a vehicle is accessible to the player, they can take the position of driver or simply ride in the vehicle as a passenger. Many vehicles, such as tanks, require a crew of at least a driver and a gunner to be used effectively. All vehicles have accurately modeled 3D interiors.
Operation Flashpoint pioneered the use of realistic vehicle and aircraft combat in FPS games. While Operation Flashpoint does not provide the same level of vehicle realism as a dedicated simulator like Steel Beasts or Falcon 4.0, it is nevertheless notable because it does not only simulate aircraft, tank and infantry combat with consistently high levels of realism, but also accurately simulates the complex relationships between these elements in warfare.
Multiplayer
After the termination of Gamespy master server (July 2014), searching servers for multiplayer is possible through the application "OFP-Monitor" (ArmA:CWA Server monitoring tool from Poweruser).
With its built-in mission editing features, the game engine does not limit the gameplay to any specific mode. Instead, the choice of mission type is left to the mission author. Most commonly implemented game modes include:
Deathmatch – In which the players spawn in an arena and fight each other with a variety of weapons and vehicles found in the map, the player with the most kills at the end of the round wins.
Team Deathmatch – A game mode similar to deathmatch, in team deathmatch players join one of two teams and must kill players of the opposing team to earn points.
Capture The Flag – In Capture The Flag, players must steal the flag and take it to a designated location, while preventing opposing players from doing the same. This mode may be team based, or free for all with no alliances.
Cooperative – In which one or more teams of allied human players work cooperatively to accomplish a variety of objectives.
Operation Flashpoint also includes an in-game mission editor which can be used to create anything from single missions to entire campaigns.
Synopsis
Setting
Unlike most first-person shooters, in which a dozen or more separate, self-contained 'maps' typically make up the game world, the game world in Operation Flashpoint consists of large fictitious islands. Each island is at least a dozen square kilometres (4.6 square miles) in size, and is surrounded on all sides by ocean. This is essentially the same concept of using self-contained maps, but on a much larger scale and using oceans, rather than what should be surmountable barriers (such as walls or cliffs), to stop the player from leaving the area.
The game takes place on three different islands: The island-states of Everon and Malden (the latter is a home of American military forces), and later in the game, on the barren Russian island of Kolgujev which is the staging point for the renegade Soviet forces invading Everon and Malden.
Plot
The year is 1985, and Mikhail Gorbachev has come to power in the Soviet Union. While his Glasnost and Perestroika reforms are welcomed by western governments, there are communist hardliners in his own government that are unsympathetic to his cause and are ready to do anything to stop these reforms.
Aleksei Guba, a renegade general, is determined to bring down Gorbachev and make himself the next leader of the Soviet Union. Guba commands an army on the island base of Kolgujev. Guba invades nearby Everon, crushing the militia force there, and secretly plans to take the war to the Americans.
The NATO presence on Malden, under the command of the American Colonel Blake, moves in to investigate the loss of contact with Everon, and reports an invasion by an 'unknown hostile force'. When a helicopter of troops sent to investigate fails to return, Blake orders a full-scale invasion of Everon, not knowing about the Soviets. Most of the soldiers sent to Everon are recruits who are about to be sent home after finishing their tour of duty.
Though the NATO forces manage to take control of a portion of the island, the Soviets eventually counterattack, causing heavy losses to the American forces and forcing their hasty retreat back to U.S.-controlled Malden. The Soviets do not only reclaim Everon, but push onto Malden as well, which brings the Americans on the edge of defeat. Blake receives an ultimatum from Guba, but at the same time he is informed by Washington that a full carrier group is en route at flank speed to lend assistance. Time is of the essence as both Washington and Moscow deny that hostilities have broken out on the islands to prevent panic, but at the same time the USSR begins a full-scale mobilization, allegedly as a military exercise. General Guba is in possession of a nuclear-tipped SCUD aimed at Malden and the American forces must prevent the missile launch from happening to avoid the beginning of World War III.