The game is the first in the series to feature online multiplayer with access to a massively multiplayer persistent world called Open Play, as well as an online-only single player mode. Open Play gameplay is similar to Eve Online in that many actions that would be considered griefing in other multiplayer games are generally permitted, as long as there is a valid roleplaying reason (e.g. robbery, extortion and blocking off star systems). However, some actions, such as "mob mentality" persecution of players, exploiting mechanics of the game (such as quitting the game in the middle of a fight to avoid death), and swearing are not allowed, and could result in a ban from the main server.
Within the virtual galaxy, the player can explore some 400 billion star systems complete with planets and moons that rotate and orbit in real time, reflecting dynamic day-night cycles. Around 150,000 of the game's star systems are taken from real astronomical data, while a few partially fictional planetary systems, which were created in Frontier and First Encounters before a significant number of exoplanets were discovered, are carried over. For example, none of the gas giants of the Fomalhaut system correspond with the detected properties of Fomalhaut b. A handful of entirely fictional systems named in the original Elite, and also featured in later games, are included (e.g. the original starting system Lave). The remainder are procedurally generated according to scientific models. Players can dock their ships at space stations and outposts located throughout the galaxy in star systems to trade goods, purchase new spacecrafts, re-arm their ship, effect repairs and do missions from Mission Boards. Players may also find lost cargo or encounter other ships while in flight by investigating Unidentified Signal Sources.
Factions
There are three major factions, the Empire of Achenar, the Galactic Federation, and the Alliance of Independent Systems. Patch 1.3, which launched in June 2015, featured the Power Play addition which introduced competitive, galactical faction challenges. Players can ally themselves with an in-game faction and contribute to it by completing faction missions while also earning various rewards. The collective outcome of each faction's achievements determines faction powers, territorial control, and their proceeding objectives. Each faction has their own line of ships that are obtained by acquiring ranks within the respective faction, except Alliance ships which are not locked behind a ranking system. The Federation has six ships made by an in-game federal corporation called Core Dynamics. The Empire has six ships manufactured by Gutamaya, an Imperial corporation. The Alliance has three ships, none of which require rank, manufactured by Lakon Spaceways.
Player roles and rank
There are three archetypal player roles attached with individual rankings (also known as player status) separate from faction rankings. They are Combat, Exploration and Trading. Players gain experience points and rank by completing activities that are divided among the three roles. For example, a bounty-hunting player destroying pirates will gain Combat experience points and progress in rank. On 15 March 2015, the first player who reached triple elite status, the highest status, won £10,000. A certain status or rank with a faction can grant access permits to a number of systems that require them. Benefits include ship discount prices.
Development
Starting in 2012, Elite Dangerous was developed using Frontier Development's own in-house COBRA game development engine. Frontier had been working on the game as a skunk-works background activity for some time prior to its Kickstarter launch, with other projects being prioritised.
On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design. The Windows version of the game was released on 16 December 2014.
On 4 March 2015, Microsoft announced at the Game Developers Conference that Elite Dangerous would be released on Xbox One and was later launched in early access as part of Microsoft's Game Preview program during E3 in 2015. On 2 April 2015, the game was made available on Steam with support for cross-buy between the Windows version and the Mac version, the latter being released in May 2015. Although there are no plans for a Linux version of the game, Braben stated in 2014 that "There is no reason why COBRA cannot run on Linux, running through OpenGL." A version for PlayStation 4 was released on 27 June 2017. The support of the OS X Version ended with the update 3.3 on the 12. December 2018