Enemy Nations is a real-time strategy game, created by Windward Studios. The game received very high rankings in video game magazines, but the publisher went out of business shortly after the game's release, forcing developer Windward Studios to sell the game exclusively from its website.
Plot
The development of the Hyperspace-Drive triggers a gold rush-like colonization attempt by Earth governments, only to find that habitable (the game takes these as Earth-like) planets are either homeworlds for other sapient species, or colonies of early-evolved species.
Years of build-up and exploration bears fruit: A habitable, rich and lush world with no sentient race is found. However, almost every race intends to colonize it, and soon a full-scale Galactic war will erupt. To solve the bloodshed, the sapient races agree to a competition:
Every race would dispatch a Rocket Ship with a pre-determined size, mass and equipment, stocked with materials, personnel and equipment to create a city analogous of modern Earth technology and infrastructure. Then without interruption from outer space, the base-cities would engage in conflict, with the victor being granted the ownership of the planet. Of course, it is your duty to ensure a new world for your species to claim.
Development
Stores pre-ordered above 100,000 copies of Enemy Nations by January 29, 1997.
Reception and reviews
According to its developer, sales of Enemy Nations surpassed 35,000 units by late 1998.
Home of the Underdogs - 9/10. "Enemy Nations is one of the best and most sophisticated real-time strategy games ever made...It's neither a simple action strategy game, nor is it a straightforward god game with token battle elements. Rather, it's an isometric strategy game which takes influences from half a dozen existing games and tries to blend them into something new, and in most aspects, succeeds admirably."
PC Games - A - "I'm absolutely gaga over the detail: steel frames rising slowly from foundations to create gorgeous buildings, rich smoke coming from stacks, industry-specific sound effects, trucks ambling along the roads, multiple levels of visible damage, fog of war, research, and diplomacy. Better yet, I don't think I've seen it all - not by a long shot."citation needed
Games Domain - Gold - "Enemy Nations is a visual treat, and one which is extremely playable. It has the city-building appeal to draw in the god-sim fans and the military conquest aspect to give armchair generals their kicks. Enemy Nations is a rare thing - a strategy game which pushes the technology envelope...If you just want pure action, stick with Red Alert, but if you want a deeper and more attractive offering give Enemy Nations a shot. If you can play it multiplayer, all the better."citation needed
Computer Games - 4 Stars - "...it is a solid source of fun, excitement, and great visuals. If you want to lose sleep, strain your relationships, and succumb to a new addiction, then play Enemy Nations."citation needed
PC Gamer - 86% - "...have created a labor of love that should please every fan of world building and science fiction strategy games. Finding new resources and new places to expand calls to mind the best world conquest games, while sending armies to engage in real-time combat mines the current trend towards faster-paced strategy titles. There's a little bit of everything here, but all of it is well-balanced and well-integrated: it never overwhelms...we need more games like this."citation needed
GameSpot - 47% "Enemy Nations is a complex game with poor AI and even worse pathing. Increases in game difficulty amount to your opponents having more stuff when they begin, not acting more intelligently. The tutorial is an exercise in frustration, the manual reads like postmodern deconstructionism, and it will only run well on truly exceptional hardware.