Croc: Legend of the Gobbos is a platform video game developed by Argonaut Games and published by Fox Interactive. The game is known for being one of the earliest examples of a 3D platform game, being released in North America in September 1997 for the Sony PlayStation, and later on that year for the Sega Saturn and Microsoft Windows. Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue a group of furry creatures known as Gobbos from the Baron Dante.
The game initially started development shortly following a successful relationship between Argonaut and Nintendo, with the former creating a processing chip for the Super Nintendo Entertainment System called the Super FX that was used in games such as Star Fox to display 3D polygonal environments. It was first pitched to Nintendo as a prototype for a 3D platform game in which the player controlled Yoshi from Nintendo's Super Mario series, but was ultimately rejected by Nintendo, ending the relationship and prompting Argonaut to retool the game as an original property. The game's characters and game mechanics were designed by Simon Keating in his first-ever video game project. Justin Scharvona composed the game's music, while Jonathan Aris provided the voice of Croc.
Croc: Legend of the Gobbos received average reviews from critics; praise was directed towards the game's visuals and its music, while criticism was directed towards the game's controls and camera. It went on to become one of Argonaut's most successful releases, selling over 3 million copies for the PlayStation. A sequel to the game, titled Croc 2, was released in 1999.
Gameplay
Croc: Legend of the Gobbos is a third-person 3D platformer in which the player controls the main character, a green crocodile named Croc, through several courses taking place on various islands throughout Gobbo Valley. Levels are accessed through a world map, and consist of various different smaller sub-sections taking place both above land and underground (as well as occasionally taking place underwater) that are filled with various enemies and obstacles that try to impede Croc.
The main goal of each level is to navigate through the stage and reach the gong located at the end of the level in order to transport Croc to the next, while also saving as many captured Gobbos imprisoned throughout the stage as possible. Certain stages also contain boss enemies known as "Guardians" that Croc must defeat in order to progress to the next stage. Various different collectibles are scattered throughout stages, including small, gray crystal orbs that act as Croc's health, and red hearts that give the player an extra life when collected. Also hidden across each stage are 6 Gobbos being held captive by the Dantini tribe that act as Croc's main objective throughout the length of the game. 5 of these Gobbos are hidden in various locations throughout the level, often collected by solving a puzzle or completing a challenge, whilst the 6th Gobbo is located in a bonus room hidden behind a set of doors that can only be reached by collecting 5 colored crystals hidden throughout the level. Rescuing every Gobbo before a boss level in each world unlocks a secret level that can be completed in order to collect a jigsaw puzzle piece. Subsequently, collecting every puzzle piece in the game unlocks an extra island containing more levels for the player to progress through. While collecting the Gobbos is not mandatory to completing the game, doing so is nonetheless necessary in order to face against the game's final boss and unlock the game's true ending.
Croc's maneuvering abilities are somewhat comparable to that of Mario's in Super Mario 64, with his primary methods of movement consisting of the abilities to run, jump, climb, and swim using either the analog stick or the D-pad, as well as touting the abilities to perform a sidestep and a 180-degree quick turn as other methods of maneuver. Croc's main method of attack consists of a full-circle tail swipe that is used to defeat enemies and bosses, as well as a hip drop move that can be used to break open crates containing collectibles. Croc's in-game health is represented by the crystals that the player collects throughout the game; when Croc is hurt by an enemy, all of his crystals are lost and scattered around him in several directions (similar to a mechanic commonly used in Sonic the Hedgehog). If Croc is hurt while he has no crystals, the player loses a life and is sent back to the beginning of the segment of the level they are currently in.
Plot
King Rufus, the leader of a furry race of creatures called the Gobbos, is watching the sunrise over Gobbo Valley when he sees a large, woven basket carrying a baby crocodile floating down the river. Initially suspicious of the young crocodile but ultimately won over by its innocence, King Rufus and the Gobbos decide to raise it as one of their own and teach it in the ways of the Gobbo. The crocodile, named Croc, grows bigger over time, eventually becoming much larger than the Gobbos.
One day, Baron Dante and his band of villains known as the Dantinis invade Gobbo Valley and begin terrorizing the Gobbos, capturing them and locking them in steel cages. Amidst the chaos, King Rufus summons a magical yellow bird named Beany, who uses her magical abilities to transport Croc to safety, immediately before Rufus is snatched by Baron Dante.
By the time Croc has been brought to safety, the Dantinis have completely taken over all of Gobbo Valley, locked up all the Gobbos, and turned innocent creatures all across the valley into monsters to act as their minions. Croc sets out on a quest to free the Gobbos and defeat Baron Dante.