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BlazBlue: Continuum Shift (ブレイブルー コンティニュアム シフト BureiBurū: Kontinyuamu Shifuto) is a 2009 fighting game developed by Arc System Works as an official sequel to BlazBlue: Calamity Trigger. As with the previous game, the game first came to arcades before both the Xbox 360 and PlayStation 3 versions as the game was currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution.
Revisions entitled BlazBlue: Continuum Shift II (ブレイブルー コンティニュアム シフト ツウ BureiBurū: Kontinyuamu Shifuto Tsū) and BlazBlue: Continuum Shift Extend (ブレイブルー コンティニュアム シフト エクステンド BureiBurū: Kontinyuamu Shifuto Ekusutendo) were released in arcades in 2010–2011. They were later ported to the PlayStation 3, PlayStation Portable, Nintendo 3DS, and Windows.
Gameplay
BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane. A match can consist of one to five rounds known as "rebels". To win a round, one player must either deplete the other one's life gauge to 0 by inflicting enough damage through various attacks or by having more remaining health after the round's timer depletes.
During each rebel, players fill a Heat Gauge which can be used for advanced techniques such as Distortion Drives, Rapid Cancels, Counter Assaults, and certain characters' attacks (Jin/Hakumen). The Heat Gauge can be filled via dealing damage, taking damage, and perfectly blocking attacks. However, some mechanics from the previous installment have been changed or completely replaced in the transition.
The Guard Libra system which utilizes a tug-of-war gauge has been replaced with the new Guard Primer point system. Each character has a certain amount of points (e.g. Tager has a maximum of 10 primer points while characters like Carl or Ragna have 4 and 5 respectively). These points are depleted whenever moves with "Guard Break" properties (e.g. Jin's "Gale" or Hakumen's "Forward C") are blocked. Upon depletion of all points, the character is immobilized for a certain period of time known as Guard Crush. Barrier blocking can be used at critical times to prevent a Guard Crush by consuming 50% of the Barrier gauge instead. Primer points regenerate over time or after all points are depleted.
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BlazBlue: Continuum Shift System Requirements
- Operating System: Microsoft Windows XP / 7 / 8
- Processor: Intel Core2 Duo
- RAM: 2 GB
- Video Card: nVidia GeForce 7900 GT or AMD Radeon X1900 or nVidia GeForce GT 620
- Hard disk space: 10 GB