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Carrier Command: Gaea Mission (CCGM) is a modern remake, by Bohemia Interactive, of the original 1988 Carrier Command.
The game was in development since 2008. It was originally a project of Black Element Software that was later acquired by Bohemia Interactive and continued under its wings. The story was inspired by the unfinished Gaea trilogy of David Lagettie (concept) and P. D. (Phil & Didi) Gilson (author team) and most notably its unreleased second book "Gaea: Sonrise", sequel to "Gaea: Beyond the Son". A film adaptation of the first Gaea book was planned before the game and a film trailer was released.
Carrier Command is a real-time strategy game, where the overarching objective is to conquer and control islands. It features a 33-island archipelago on the moon Taurus.
The player's fundamental unit is the Carrier, from which they may deploy and dock up to four aerial units and four amphibious units. Other defensive and offensive systems are present, such as drones which protect the Carrier when under attack.
Battles take place in the air, on land, and by sea. The player can take control of any deployed vehicle at any time.
When traveling between islands, a timewarp mechanic accelerates time, greatly reducing the time taken to reach the next island. During timewarp, various maintenance activities, such as managing the production queue, sending produced items to the carrier and reconfiguring the player's island network can still be performed. The archipelago is composed of 6 distinct climatic zones: Wastelands, Arctic, Marshlands, Volcanic, Mountains and Temperate. The game features real-time weather changes and day/night cycles.
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Carrier Command: Gaea Mission System Requirements
- Operating System: Microsoft Windows XP / Vista / 7
- Processor: 2,2 GHz
- RAM: 1 GB
- Video Card: 512 MB
- Hard disk space: 4 GB