Gunfire Reborn is an adventure level-based game featuring FPS, roguelite, and RPG elements. Players can control unique heroes—each with different abilities—as they adventure through random levels and pick up randomly dropped weapons.
You can play Gunfire Reborn alone or cooperatively with up to three other players (4-player co-op).
Every level is random; each new restart is a brand-new experience. You will meet different heroes and experience new weapons, items, checkpoints, and unique combat rhythms across the game’s many levels.
Gunfire Reborn is still in Early Access. We will gradually fix bugs, add more content, and come up with new gameplay ideas. Thank you for your support! We will try our best to optimize our game to deliver a premium experience you can’t wait to return to.
Developed and published by Duoyi (Hong Kong) Interactive Entertainment, Gunfire Reborn is basically Borderlands: The Roguelite. You get beautiful, cel-shaded art, a quirky cast, and guns galore. Other notable inspirations that can be found as you play are Dead Cells and Risk of Rain 2.
Start your run, grab some guns, blow shit up, die, upgrade, and start all over again. As a recent convert to roguelikes, it still amazes me how such a simple gameplay loop can provide nearly limitless hours of fun.
Most roguelites are not heavy in the story department. Usually, you just have your basic setup explaining why you are who you are and why you are where you are (way to go Hades in upsetting that balance!). Gunfire Reborn is no different. Does it matter? NOT ONE BIT.
For me, a great roguelike nails that “just one more run” feeling. Significant progression does not have to be immediate if you can feel you are making some progress each and every run. Only a few deaths into Gunfire Reborn and I could see the difference just from a couple of upgrade points.
A few more and I could see that the speed at which I could get through the game was improving. You quickly go from “can I make it to the first boss?” to “I wonder if I’ll reach the second boss with this loadout.”
When you do start up Gunfire Reborn, you are thrown right into battle, albeit you only have a pistol and may die rather quickly. You cannot progress until everything is dead, so get to shooting.
Clearing the room opens up a portal to the next room. If you are lucky, one of the enemies may drop a new gun to use. Most enemies drop two types of currency, one for the vendors in-game and the other for upgrading after you die.
The gun variety is very Borderlands-esque. You get your standard staples of FPS games like a revolver, a submachine gun, an assault rifle, and a sniper rifle. You also get guns like the Star Devourer, which auto reloads once you let go of the trigger, or the Rainbow, which is basically a laser beam with a lock-on ability.
There are crossbows that can hit several targets at once in a row and a cannon that shoots a projectile that creates a mini black hole. Guns come in different elemental flavors so you will be shocking, freezing, corroding, and roasting enemies as you make your way from room to room.
They also have random traits on them like increased rate of fire, quicker reload speed, or increased damage to enemies affected by a status effect (see elemental flavors).
As you clear the waves of enemies in each area, you will generally find a chest near the exit. Similar to Dead Cells, they contain scrolls that provide stackable upgrades.
You may find an increase to a specific type of elemental damage, upgraded grenade capacity, or increased damage to your special ability. Subsequent chests may contain all-new scrolls or repeat scrolls, which provide a second and third level of upgrades.
Rooms will randomly contain secret vault areas which can provide bonus chests and/or weapons. After clearing four sets of rooms, you will face the level boss.
Prior to the fight, you have a chance to interact with two vendors, both of which can be found in your journey in random spawn locations. One vendor sells health, ammo, and a few weapons or items. The other vendor provides upgrades to your current weapons but at an increased cost.
When you die in Gunfire Reborn, two things can happen. If this is the first time you have died on the run and you do not have any resurrection scrolls, you are given the option to give up or try again. The currency used to revive is the same currency used to purchase permanent upgrades.
I found that if I died early in a run, I would just give up. You only have one revive available to you so might as well bank whatever currency you have instead of squandering it on a possible failed run.