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Virtua Cop (バーチャコップ, Bācha Koppu) (known as Virtua Squad for the North American Windows version) is a 1994 lightgun shooter created by Sega AM2 and designed by Yu Suzuki. Its original incarnation was an arcade game on the Sega Model 2 system. It was ported to the Sega Saturn in 1995 and Windows in 1997. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.
The game was later bundled with Virtua Cop 2 in Japan and Europe on the PlayStation 2 as Virtua Cop: Elite Edition (Virtua Cop Rebirth in Japan) on August 25, 2002 and November 29, 2002 respectively. It included gallery extras and implementation of Namco's G-Con 2 lightgun support. In 2004, a port was developed for the handheld Nokia N-Gage, but this was cancelled by the quality control team before its release. Very few beta units were manufactured.
Virtua Cop was notable for its use of real-time polygonal graphics, which were subsequently used in both The House of the Dead and Time Crisis, instead of the two-dimensional sprites and static backgrounds used in previous games in the genre. Emphasizing the real-time nature of the game, enemies would react differently depending on where they were shot. It was one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.
Virtua Cop was followed by Virtua Cop 2 and Virtua Cop 3.
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Virtua Cop System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium 133
- RAM: 16 MB
- Video Card: 4 MB
- Hard disk space: 40 MB