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Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs were released, The Core Contingency on April 28, 199 and Battle Tactics on June 30, 1998. After the closure of the Cavedog Entertainment in 1999, the intellectual property fell to Infogrames (now Atari).
Total Annihilation is no longer officially supported, due to the closure of Cavedog. Former lead designer Chris Taylor went on with Gas Powered Games to create Supreme Commander in 2007, considered the "spiritual successor" of Total Annihilation. The creators of XTA, a mod for Total Annihilation, independently developed the open-source 3D graphics Spring game engine. The Total Annihilation 3D project was begun in 2006. Other ex-members of Cavedog, including Total Annihilation's game engine developer Jon Mavor, later went on to develop Planetary Annihilation in 2014, another game in the same vein as Total Annihilation.
In July 2013, Wargaming bought the Total Annihilation franchise from the Atari bankruptcy proceedings.
Total Annihilation is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. The efforts of the player are centered on constructing a defensive base and an offensive force, and conquering opponents. The player is also concerned with gathering resources, reconnaissance and stealth, and evaluation of units and terrain. Battles take place against AI in a story-driven campaign, with the option of playing against other players in a skirmish mode.
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Total Annihilation System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium 200 MHz
- RAM: 64 MB
- Video Card: 32 MB
- Hard disk space: 846.2 MB