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SuperPower 2 is a real-time strategy wargame developed by Canadian based GolemLabs and published by DreamCatcher Interactive in 2004, following SuperPower. It was released between October 11 and November 19, 2004 in North America and Europe, respectively. On April 18, 2014, Nordic Games officially released SuperPower 2 on the Steam Store.
Players may join a game as any of the 193 nations recognized by the United Nations at the time of its development. All standard games start in the year 2001, with the player taking control of their nation. They then must work toward their predefined goals, such as achieving world peace, balancing your nation's resources, or conquering the world, or, if they did not set any predefined goals, they have the opportunity to work toward developing their nation's infrastructure, increasing their military strength through new unit designs and development, and encouraging the economic and cultural growth of their nation.
Any nation not controlled by a player is considered an AI nation. If there are predefined objectives, the player will attempt to reach this objective to win the game. The AI will have their own objectives, which they will try to reach as well. If and when the player and the AI have conflicting goals, it is up to the player, and occasionally the AI, to decide if diplomacy is the way to go, or if war is the answer to their problems.
Because SuperPower 2 is a real-time game, there is no preset end date. This means that a single game can, in theory, run indefinitely.
SuperPower 2 was released in English, French, German, Spanish, Korean, Chinese and Russian.
Political sphere (menu structure)
Video Review and Screenshots
SuperPower 2 System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium IV 1,5 GHz
- RAM: 256 MB
- Video Card: 64 MB
- Hard disk space: 1.7 GB