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Starshatter: The Gathering Storm is a strategy-oriented space combat simulator created by Destroyer Studios and released on 7 July 2004. It is the sequel to Starshatter from 1997.
Development history
Starshatter is a result of a project begun in 1997 by creator John DiCamillo as a fusion of many space sims available at the time.
Starshatter: The Gathering Storm is the 2004 remake of the original Starshatter from 1997, and the basic gameplay style is not much different, though both graphics and sound effects have been redone with full DirectX 9 support.
In September 2011, a post in the Starshatter Mods modding forum announced that Starshatter was being released as open source by the game's original creator.
Gameplay
The main game revolves around four dynamic campaigns, which generate different events every time they are played, though major events appear in every playthrough to maintain the story. Each campaign begins with each side having a set number of ships and fighters, which are the deployed to perform missions.
The player is able to perform a wide variety of missions, such as patrols and interceptions. The missions are based on the current situation in the campaign. Missions take place mostly in space, though air missions often appears as enemy landing sites are discovered. The player also has a chance to join a ground-based squadron. If the player is destroyed in action, he may continue playing, despite his/her supposed "death".
Video Review and Screenshots
Starshatter: The Gathering Storm System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium III or Athlon 1 GHz
- RAM: 512 MB
- Video Card: 32 MB
- Hard disk space: 570 MB