Gameplay in Battlefront is conquest-based. Each faction has a finite amount of reinforcements, and each is given control of a set number of command posts in a given level. The object is to either eliminate enemy forces or capture and hold all command posts simultaneously for 20 seconds. Several ground and air vehicles are available on the battlefield. These range from the hulking AT-AT to the fast speeder bike and vary based on the level. There are more than 25 vehicles in-game. Some larger vehicles also function as mobile command posts, which cannot be captured, but are lost if the vehicle is destroyed. In addition, some maps have indigenous forces. These can be neutral to both factions, such as Jawas, hostile to one faction, such as Wookies, or hostile to both factions, such as Tusken Raiders. Command posts belonging to hostile natives can also be captured to minimize their presence.
The Microsoft Windows and Macintosh versions of Star Wars: Battlefront can be played online with up to 64 players via local area network (LAN) or over the internet via GameSpy. The PlayStation 2 and Xbox versions can accommodate up to 32 players or can be played in split screen mode with two players. The PlayStation 2 version utilizes specialized GameSpy servers, while the Xbox utilized Microsoft's Xbox Live network. Xbox online play is no longer available as the original Xbox Live servers were shut down on April 15, 2010.
Single-player modes
While the game is played similarly in every mode, each is a unique scenario which utilizes mode-specific features to further extend gameplay. Three modes are presented to the player: Campaign, which serves as the game's story mode, Galactic Conquest, in which the player must conquer planets, and Instant Action, which allows the player to select the battle they wish to not play and adjust settings such as reinforcements to their liking.
Campaign groups several battles together in a set order loosely based on the historical campaign of either the Clone Wars or the Galactic Civil War. As Episode III had not been released at the time, the Clone Wars campaign ends with the Battle of Kashyyyk. Footage from the five films then released are used as cutscenes between battles. The player starts the campaign as either a member of the Separatist army or an Imperial Stormtrooper. Around halfway through the chosen campaign the perspective switches to the Clone Troopers or Rebels. To maintain continuity, missions prior to the battle of Geonosis pit the Separatists against native forces only, and for the first two missions the super battle droid is unavailable, replaced with a standard battle droid.
In Galactic Conquest, the player uses strategy to take control of planets and dominate an area of the galaxy. First the player chooses a map configuration based on conflicts from both eras of Star Wars history. Some maps start both sides evenly while others favor one faction. Next, the player chooses which faction to play as. The game is played in turns, with the player starting first. The player can select an enemy-controlled or neutral planet to attack. After selecting what planet to attack, the player is able to activate a bonus from one of his already owned planets (if any). Each planet provides its own unique bonus, but must be captured before the player can use it. Bonuses help the player in battle by impeding the enemy or assisting the player's team. If one side manages to win four battles (not necessarily in a row), they gain access to their faction's Secret Base bonus. Secret Base bonuses are very powerful and can change the course of a game. They can be used on any enemy planet, except for the enemy's Secret Base. The game is completed when one faction controls all planets on the map.
Instant Action mode allows the players to jump right into a battle of their choice. The player can also customize a list of battles, which then can be played through in the order they have chosen, or in a random order. Players can choose between playing as the Republic, the CIS, the Empire, or the Rebels on each of the maps, except Kamino, Geonosis, Endor and Hoth, which do not allow the player to select their battle era, as these follow their canonical settings. Players can also choose whether or not they would like to have heroes fight for each side.
Reception
In the United States, Battlefront's computer version sold 290,000 copies and earned $2.6 million by August 2006, after its release in September 2004. It was the country's 65th best-selling computer game between January 2000 and August 2006. Combined sales of all Battlefront computer games released between January 2000 and August 2006 had reached 460,000 units in the United States by the latter date. By July 2006, its PlayStation 2 had sold 1.5 million copies and earned $53 million in the United States. Next Generation ranked it as the 31st highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Battlefront console releases reached 3.8 million units in the United States by July 2006. Battlefront ultimately sold 4 million copies by 2007.
Upon its release, Star Wars: Battlefront received generally favorable reviews from the media. It currently holds aggregate scores at Metacritic of 76/100, 82/100, and 80/100 for the PC, PlayStation 2, and Xbox versions, respectively. Fellow aggregate website GameRankings reports similar scores of 78% for the PC, 83% for the PlayStation 2, and 80% for the Xbox version. Review scores varied from a 50% approval rating to a 94% approval across the three platforms.
GameSpot Editor Bob Colayco praised the gameplay in general, which he compared favorably with Battlefield 1942. He gave high marks to the versatility of playing modes, such as vehicle control and foot battle. He also praised the PC version for its extensive online play. Ivan Sulic of IGN praised the graphics, sound, general Star Wars setting, and online mode, but was very critical of both the AI and the single-player mode. "This is a multiplayer-centric third and first-person shooter, which means players who opt to stick to single player will have something to do, but won't be thrilled enough to desire extended play." He cited three major issues with the game's single player element: its easy difficulty, its lack of cohesion, and poor AI teammates and enemies. Of the AI, Sulic stated "Everyone is an idiot. The game appears to use a sort of context sensitive AI, meaning bots in the right positions will do stuff (like use turrets and vehicles and lay down cover fire), but those not immediately engaged in combat will idly stand around helping themselves to an endless breather."