After travelling to Moscow, one of the team, Parker, winds up dead at the hands of Harmonica and the other, Lange, is missing. During Thorn's travels, Thorn meets an SVR agent named Yuri Gromchevsky. With his help, Thorn learns that a mercenary agency called "Procat" has been hired to kill the Russian presidential candidate and President Brooks at the signing of the END nuclear treaty. After researching Procat, Thorn heads to London to speak with John Blake, a former MI6 agent who killed the former leader of Procat. It appears that Procat is functioning under the leadership of a new man, codenamed "Mirage". Although he has no idea where Mirage is, Blake provides Thorn with a folder of intelligence on Procat. Names listed in the file include a former FBI agent codenamed "Grendel" (Kirk Woller) and other living and deceased members of Procat.
In Moscow, Thorn heads to an informant's house only to find Lange. Lange sold Parker out to Procat, leaving Thorn with no choice but to kill his former colleague. Thorn learns that there is a mole in the CIA and that a "nuclear pit" has been stolen by members of Procat and is being sold to a former CIA asset and current Punjabi gunrunner/terrorist named "Onyx". Thorn travels to Heidelberg and meets with Onyx, who reveals the pit is being exchanged at a factory that evening. Several options are given to the player: Thorn lets Onyx go, but he warns Grendel, who kills Thorn at the deal; Thorn goes in, guns blazing, killing Grendel and recovering the pit; or Thorn poses as Onyx, taking the pit without gunplay, but Onyx escapes.
After intercepting several transmissions between Mirage and the mole, Thorn heads to Tunisia to intercept them. However, they have clearly been tipped off; only Mirage is there. After killing Mirage's goons, Thorn learns that Mirage is none other than John Blake. Blake gets the jump on Thorn, but his gun jams and Blake is held at gunpoint by Thorn. The player is given the option to kill Blake or let him go. The DCI offers Thorn congratulations either way, noting that they will "take care of Blake".
In a helicopter, Thorn opens Blake's computer, which is rigged to explode. Thorn downloads a portion of the files, then tosses the computer from the helicopter. Thorn uses these files to send a message to the mole to root him out, requesting a meeting at a dacha in Crimea. Thorn's first priority, however, is the president. After returning to Moscow, Thorn hunts down Harmonica and just as he is about to kill the president, Thorn comes to the rescue and finishes Harmonica. The DCI congratulates Thorn but notes the mole is still a threat. Thorn heads off with Yuri to Crimea.
When they get to Crimea, it turns out that it is the retreat for the replacement candidate for the Russian presidency. He is sitting there with his campaign manager, and after Yuri accuses him of hiring Procat, it is revealed that his campaign manager actually did the job. By killing his predecessor, it allowed the candidate to run for presidency, and by killing the president of the United States, the Russians would keep their nuclear arsenal. As Yuri is about to arrest the manager, the mole arrives. It is none other than Thorn's boss, DDO Warhurst. Warhurst betrayed his country because he could not stand the fact that his superior was appointed by the President. Thorn's support officer, Jaimie Seaton, sends a burst of static through Warhurst's earpiece, briefly throwing his aim off and allowing Thorn to shoot Warhurst.
Reception
A Next Generation critic commented of the game, "It's linear. It's packed with FMV. And yet, amazingly, not only does it not suck, it's actually an extremely good game." He praised the well-crafted plot, excellent acting, challenging yet logical puzzles, and the realism invoked by the downloading of current news from the game's website. He found the linearity to be hardly noticeable while playing, and said the game overall is a rare instance of an interactive movie which is both challenging and genuinely enjoyable. He scored it four out of five stars.
The editors of Macworld gave Spycraft their 1996 "Best Multimedia Game" award. Steven Levy of the magazine praised the game's "intricacy and playability", and argued that it is "better than a le Carre novel at conveying the dirty tricks and covert actions necessary to be a spook". GameSpot's editors named it the "Best Interactive Movie" and "Best Game That No One Played" of 1996, and called it "an experience that is both intelligent and thrilling."
Spycraft was a finalist for the Computer Game Developers Conference's 1996 "Best Script, Story or Interactive Writing" Spotlight Award, but lost the prize to You Don't Know Jack XL. It was also nominated for Computer Gaming World's "Adventure Game of the Year" and Computer Game Entertainment's "Best Adventure Game" awards, both of which ultimately went to The Pandora Directive. However, Spycraft won Computer Gaming World's "Readers' Choice" award in this category.
In 2000, a Computer Games Strategy Plus retrospective summarized Spycraft as an "underrated spy-thriller that was one of the best real-world adventures." In 2011, Adventure Gamers named it the 90th-best adventure game ever released.