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Space Empires IV is a turn-based 4X strategy computer game developed by Malfador Machinations and published by Strategy First as part of the Space Empires series in which players control an alien race in an attempt at galactic conquest.
The gameplay is similar to Civilization style games in the sense that one controls the overall organization of the alien race on a scale far above that of controlling individual persons. Combat is not necessitated by the game itself and players are free to engage in political negotiations with their rivals. The mechanics of the game allow players to either improve their planets' resource production through the construction of facilities or build more ships with which to defend their empires.
There are multiple ways that players can conquer other empires, depending on the setting enabled by the player during set up. The most direct way is destroying the colonies and home world of their rivals using ever more devastating weapons. Further along the tech tree this is facilitated by technology, allowing the player to destroy planets whole and manipulate stars turning entire systems into black holes or storms. Other ways to win include diplomatic allying with all races and maintaining peace throughout the universe (a difficult feat with rival computer players fighting amongst themselves).
In Space Empires IV the galaxy is represented by a number of discrete areas called "systems" which represent complete star systems. These are usually connected to each other by "warp points" through which a ship or fleet can travel to another system. The standard system comprises a number of stars, planets, asteroids, storms and warp points. Some stars may be more prone to going supernova which will destroy the entire system, or may cause effects to ships passing by. Planets are either ice, rock or gas types, with an atmosphere of none, hydrogen, oxygen, methane or carbon dioxide. They range in size of tiny, small, medium, large, and huge. Planets also have "conditions", the quality of which affects the rate of reproduction for inhabitants and their happiness on the world. A planet also has a number of values for "mineral", "organic" and "radioactive" content. Once colonized, a player may build facilities to mine these resources on a world. The rate of production of each resource is modified by the values for each planet.
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Space Empires IV System Requirements
- Operating System: Microsoft Windows XP
- Processor: 1.8 GHz
- RAM: 512 MB
- Video Card: DirectX 9.0c
- Hard disk space: 2 GB