The player also has the option of building their own roller coaster designs as well as other rides by laying out individual track pieces, choosing the direction, height, and steepness, and adding such elements as zero-g rolls, corkscrews, vertical loops, and even on-ride photos, using a tile-based construction system.
Scenarios
There are 21 scenarios included with RollerCoaster Tycoon, as well as 30 more in the Corkscrew Follies expansion pack, and another 30 in the Loopy Landscapes expansion pack, totaling to 81 scenarios if the whole set is installed. Successfully completing a scenario will unlock the next one. Additionally, Mega Park is unlocked when all 21 scenarios are completed. This scenario has no objective (except "Have Fun!"), but allows the player to build on nearly the entire map, and eventually has all attractions available to build. This is the closest to a "sandbox" park, except the player does not have an unlimited amount of money to work with, only a $50,000 loan.
Some scenarios are based on real parks. For example, 'Katie's Dreamland' (Katie's World in the US Version) is based on Lightwater Valley, complete with that park's signature The Ultimate roller coaster (The Storm).
There were two official scenarios that were available for download on Hasbro's website: Fort Anachronism and Alton Towers. Alton Towers was included with the Loopy Landscapes expansion with Heide Park and Blackpool Pleasure Beach and was updated to take advantage of the new game components. Both scenarios are also included as part of RollerCoaster Tycoon Deluxe. The UK edition of RollerCoaster Tycoon Deluxe contained Blackpool Pleasure Beach in place of Fort Anachronism.
Reception
GameSpot's Alan Dunkin called it "another fun management simulation from the mind of Chris Sawyer." His praises included the custom naming of everything in the park and position-accurate, real-life sound effects. However, he disliked the limited speed of the game, reasoning that "when you're trying to manage your newest amusement park, time is ticking by, perhaps faster than you'd like." He also criticized the limited amount of scenarios and the player not being able to make their own. IGN's Jason Bates also called it a fun game. He wrote that making custom rides could take a very long time and be very frustrating at first, and players would have to pay too much cash to tasks such as changing land levels, re-positioning trees and build walkways, while they design their rollercoaster. However, once players mastered doing so, "You'll get a lot of pride out of designing some crazy, twisting corkscrew that winds in and out of lakes and hot dog stands, painting it bright neon pink and orange, and giving it a name like the Vominator. And then when the kids start lining up for those $5 tickets, you'll be ready to start saving up for your next ridiculous extravaganza." Game Revolution's Ben Silverman highlighted the game's graphical style: "The nature of the game just doesn't call for fancy graphics, and thankfully things run smoothly. The detail level is very cool, from the green-faced nauseous guest to the marquee scrolling the name of the ride at the entrance." He also praised the endless amount of possibilities in designing rollercoaster rides, as well as the huge amount of specific detail, such as the location of a food stall, the player should and can focus on of their park, with the only slight criticisms being the "sloppy" interface.
Gary Eng Walk of Entertainment Weekly, who graded the game an A, called it "Quite literally, the thrill ride of the summer", and in 2003, the magazine ranked RollerCoaster Tycoon number 68 on their list of the "100 greatest videogames". Aaron Curtis of Los Angeles Times praised the game, saying that it is "simple enough to enjoy right out of the box but sophisticated enough to keep even the most obsessive park planner happy for weeks."
The Xbox port received mixed ratings due to very little improvement. The only exclusive features are no menu buttons (they were accessed by holding the X and B buttons) and a magnifying glass cursor that can be toggled by clicking the left thumbstick.
RollerCoaster Tycoon won Computer Games Strategy Plus's 1999 "Strategy Game of the Year" award, and the editors hailed it as "a superb game that's virtually guaranteed to put a smile on the face of even the most jaded gamer." PC Gamer US and CNET Gamecenter nominated the game for their "Best Real-Time Strategy Game" awards, but these went to Age of Empires II: The Age of Kings and Homeworld, respectively. The former publication's editors wrote that RollerCoaster Tycoon "revived the theme park subgenre with its rock-solid design and addicting play."