Twisted Pixel Games announced in June 2008 its plans to release The Maw as it's the first original title for the company. Previously the company had worked with Midway Games to develop the 2004 game NBA Ballers. Technically The Maw is a reference or homage to Halo 1's final level of the campaign titled The Maw.
Hothead Games, a Vancouver-based independent video game developer, teamed with Twisted Pixel Games to bring The Maw to Microsoft Windows. It was released for the PC on March 9, 2009. The Maw soundtrack was composed by Winifred Phillips and produced by Winnie Waldron, who together designed the music interactivity for the game.
Downloadable content
Twisted Pixel has announced that a total of three new levels will be released for the game as downloadable content, Brute Force, River redirect, and The Speeder Lane. Once downloaded, the new levels will be selectable from the in-game menu as "deleted scenes", taking place at various points between original levels in the storyline. Brute Force and River Redirect were released for Xbox 360 on February 18, 2009 and March 11, 2009 respectively. Both were released together for the Steam version of the game on March 16, 2009. The Speeder Lane was released on April 30, 2009.
When interviewed by Gamasutra, Twisted Pixel CEO Michael Wilford revealed that though the developers had plans for downloadable content from the beginning, decisions on what would be included in that content were not made until after the game was released. "We didn't work on them in any way until after the main game was wrapped," stated Wilford. "Once the game was out of our hands, we went back to the drawing board to design everything from scratch, but we obviously had a lot of half-finished pieces on the cutting room floor that we could leverage." Wilford further explained that due to the way The Maw ends extending past the ending would not be possible. Therefore, plans were made for the downloadable content to be dubbed "Deleted Scenes"; levels that take place inside the story of the main game. Wilford was quick to note that these levels were not simply unlock codes that provided the player with access to things already in the game. "I think some people took it to mean that we intentionally stripped out levels that were 100 percent complete only to sell them as DLC," he said, adding that it was "not the case."
Reception
The Maw received generally positive ratings from critics. It currently averages 75 out of 100 on Metacritic for both the Xbox 360 and PC versions. GameRankings reports similar scores of 76.06% for the Xbox 360 and 73.33% for the PC. Accolades came from outlets such as Games Radar and GamePro with each bestowing it with a 90% score. The lowest review came from Edge magazine, who awarded only a 50% approval score. As of year-end 2010, The Maw has moved more than 169,000 units with its downloadable content selling more than 52,000 units collectively.
The game won the 2008 Audience Choice award at PAX10, and was a finalist at the Independent Games Festival 2009. The Maw sold over 34,000 copies its first week of release, in May 2009 sales increased to 95,000 units, and by October of the same year had sold over 113,000 copies. Although sales slowed during the winter, the game still sold over one 144,000 units as of the end of January 2010. Sales as of year-end 2011 were over 237,000 units on Xbox Live Arcade. Collective sales of downloadable content exceeded a total of 60,000 units that same year. Gamasutra also awarded the game with an honorable mention in its Top 5 Console Downloadable Games of 2009.
IGN's Erik Brudvig praised the game, citing colorful graphics and easy yet fun gameplay. Brudvig also praised the game's music, stating "The soundtrack is excellent and fits the feel of the game perfectly." Phillip Kollar of Games Radar lauded the character designs, calling Frank and The Maw "adorable main characters." Kollar further expressed appreciation for the ability to learn to play the game without tutorial levels. TeamXbox's Dale Nardozzi lauded the gameplay, visuals and audio, stating " Roll them together and you have one very tasty yumyum, not to mention one of the better original IP’s to hit Xbox Live Arcade in awhile sic?."
Criticism of The Maw typically pointed to the game's short play time. Edge magazine's reviewer stated that the game was fun "while it lasts", a sentiment which Kevin VanOrd of GameSpot shared. Game Revolution's Eduardo Reboucas also agreed, stating "enjoy it while it lasts, though, because Maw's stay isn't a very long one." IGN reviewer Erik Brudvig added "The game can easily be beaten in a weekend of light playing. Some might play again to find everything, but most will call it a day."