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Imperium Galactica II: Alliances is a video game featuring aspects of real-time tactics, real-time strategy and 4X elements from the Hungarian-based studio Digital Reality in 1999. It is the sequel to Digital Reality's previous game, Imperium Galactica. In 2016, the game was ported to iOS. The North American release is the final game to be released under the GT Interactive brand name, released shortly before Infogrames folded the label into its own studio in May 2000.
Gameplay
Gameplay involves managing colonies, expanding one's empire, conquering enemy planets, researching, diplomacy with other races, spying, space battles, ground battles and more. The game is notable for its innovative menu UI and its inclusion of ground battles, space battles, and a detailed city-building mechanic within a single 4X title.
Plot
The story of Imperium Galactica II is not entirely linear. Instead, what is featured is several scenarios pitting one Empire against another, and the main campaign, where the player can choose one of three factions: The Kra'hen Empire, The Shinari Republic, or The Solarian Federation. Each race has different objectives in their respective campaigns, and the player can only win the campaign by meeting these dynamic goals or conquering the galaxy by eliminating all other factions.
Kra'hen Empire – As part of a brutal and bloodthirsty race, your race has a fetish for collecting the heads of your enemies (as soon will be revealed in the gameplay videos) and is entering the galaxy occupied by the other seven races in the game. As Imperator, your objective is to do whatever is necessary to appease your God-Emperor. His orders - to eliminate all other races from the galaxy, and bring their heads to him!
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Imperium Galactica II: Alliances System Requirements
- Operating System: Microsoft Windows XP
- Processor: Pentium 350
- RAM: 64 MB
- Video Card: 4 MB
- Hard disk space: 2.4 GB