The multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.
Similar to other games in the series, Dark Souls II features a New Game Plus mode. The initial replay is named "NG+", with subsequent replays named "NG++" and continuing until "NG+7" is reached. With each replay, the player retains their levels, souls, and most items.
Plot
The story of Dark Souls II begins with a human who has become Undead, cursed to never die and doomed to eventually become a Hollow, a zombie-like being with no memories or purpose. To break the curse, the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Great Souls from powerful Old Ones whose names are long forgotten and forbidden. Once obtained, the Emerald Herald directs the undead to "Seek the King" in the capital. After fighting through the remains of the royal guards, the player encounters the Queen Nashandra, who reveals that the king failed in his duty and fled his kingdom long ago. She asks the protagonist to slay the king.
Near the end of the Queen's quest, the player learns that the ruin of the kingdom was in fact caused by Nashandra. She came to the king and deceived him into launching an ill-fated invasion across the sea into the lands of the Giants. She coveted their souls and sought to steal their power. Though the raid succeeded in stealing the Giant's unspecified power, the Giants retaliated. Invading Drangleic, the Giants eventually destroyed the kingdom. With his kingdom in ruins, the king discovered Nashandra's true purpose and locked himself inside the Undead Crypt.
In order to confront Nashandra, the player character travels to the keep of Aldia, the King's brother, to obtain the Ashen Mist Heart, an artifact that allows a form of time travel, by accessing the "memories" of corpses. The player must enter the memories of a deceased Giant to defeat the Giant Lord during the invasion and claim his power for their own. Confronting the Emerald Herald one final time, she states that Nashandra is a fragment of Manus, the final boss in the Artorias of the Abyss expansion in Dark Souls. She then asks the protagonist to put Nashandra to rest and to link the fire, temporarily lifting the curse of the Undead at the cost of the player's life.
In Scholar of the First Sin version of the game, the base story changes slightly, notably with the addition of Aldia after the defeat of Nashandra. If the player has completed the three DLC areas and defeated King Vendrick, Aldia attempts to help the protagonist understand that there might be a way out of the endless cycle of death and rebirth. The player is given a choice: they can either link the fire, restarting the Age of Fire, and repeating the cycle; or the player can abscond the throne, resisting the effects of Hollowing and following their own unknown path beyond light or dark.
Development and release
Dark Souls II was announced at the Spike Video Game Awards on December 7, 2012. Hidetaka Miyazaki, who served as the director on the two earlier games in the series, Demon's Souls and Dark Souls, acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.
Dark Souls II features gameplay mechanics similar to its predecessor; Shibuya stated that he had no intention of changing the controls. The game features a whole new world, with many weapons that are used to fight the monsters in the game. Covenants, a feature in the original Dark Souls, that allowed the player to align with different factions, make a reappearance, though easier to understand and more accessible. The game world is roughly the same size as in Dark Souls, though content density is much richer, and gives players more freedom in how to progress, with the beginning of the game more accessible to newcomers. The game retains the challenging gameplay known to the original, as Tanimura explained: "We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game."
The development team utilized a more powerful graphics engine for the sequel. New challenges, adding to the series' documented difficulty level, were also added. The game features a more advanced AI system, that allows enemies to react to a wider range of actions by the player. In September 2013, an announcement regarding the delay of the PC version was made by Tanimura who said it was necessary to ensure it was optimal.