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At its core, the Remix version is similar to the main Captain Forever games. The player controls a spacecraft which they can build from various modules, fighting against other spacecraft and using modules knocked off from those to expand their own. The Remix version adds a more direct goal - completing 10 stages as the player races to the end of the solar system, facing strong enemies in each turn. The game is structured as a roguelike, as the encounters at each stage are procedurally-generated, and should the player's core unit be destroyed, they must start the game from the start. Each stage is completed by meeting a specific goal, such as destroying a ship of a given level (as assigned by the game). A larger meta-game, based on progress during a given playthrough, unlocks new "starter kits" for the initial ship, such as ships geared for long-range attacks, or for close-range overpowered attacks. The starter kits can be upgraded as well in the meta-game, providing better modules within the kit at the start.
The game is framed around Natalie Norberry, a schoolgirl that imagines herself as a cartoon character, Captain Forever, fighting to race to the edge of the solar system against enemies set at her by her younger brother.
Development
Captain Forever Remix was a project born out by Pixelsaurus Games, made up of Dean Tate and Brian Chan, who had met while working at Harmonix before moving on to other studios. Both had tired of the larger studio environments and opted to work together on an independently-developed title. While brainstorming ideas, they recalled fond memories of playing Captain Forever and started to work a pitch to approach Woods with.
They initially pitched the idea of Captain Forever HD, providing updated graphics and support for modern systems. Woods countered the idea, suggesting that they completely remix the game to keep the core gameplay but give it something new so that Tate and Chan's talents could be shown off. Encouraged, the two developed the Remix version under the idea of Saturday-morning cartoons to provide the childlike setting for the game. This direction allowed them to set the visual style for the game - where the backgrounds are inspired by a messy child's room - and to envision new module types they could include in the game. Woods was not directly involved in development but was kept apprised of the state of the game, and has seen ideas presented by Tate and Chan that he anticipates including into his own titles. Remix was developed in the Unity engine, which Woods noted took Tate and Chan time to recreate the core game play from the original Flash-based engine.
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Captain Forever Remix System Requirements
- Operating System: Microsoft Windows XP / Vista / 7 / 8 / 10
- Processor: 2.0 GHz
- RAM: 2 GB
- Video Card: 1 GB
- Hard disk space: 600 MB