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War for the Overworld is a real-time strategy video game developed by Subterranean Games, which changed its name to Brightrock Games based in Brighton, UK. The game started as a crowdfunding campaign on Kickstarter, which ran from November 29, 2012, to January 3, 2013. In the game, players build dungeons containing deadly traps to kill adventuring heroes that enter. The game is inspired by Dungeon Keeper, StarCraft, Overlord, and Evil Genius. It includes a campaign, sandbox mode, and online multiplayer.
In the game, players assume the role of an Underlord tasked with building dungeons that contain deadly traps and enemies to kill wandering heroes. The game starts with a blank slate and lets players choose where to "dig, fortify, and build" to create their dungeon. The game is played in real time, with the player actively making decisions while fighting occurs. Armies of minions can be trained and commanded to vanquish foes, and spells are available which can injure enemies or assist minions during battle. The game requires micromanagement to keep minions working, supplying them with food and gold.
War for the Overworld started development in 2009 as a fan-made sequel to Dungeon Keeper and Dungeon Keeper 2. Taking its name from the subtitle of the defunct Dungeon Keeper 3, the game went through several incarnations, starting with a version based on a custom OpenGL engine, and later Unreal Development Kit, it was announced in November 2011 that a decision had been made to leave the Dungeon Keeper IP and the team finally settled on using the Unity Engine, announcing the change in June 2012.
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War for the Overworld System Requirements
- Operating System: Microsoft Windows XP / 7 / 8 / 10 (64-bit)
- Processor: Dual Core 2.5 GHz
- RAM: 4 GB
- Video Card: 512 MB
- Hard disk space: 5 GB