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VVVVVV is a 2010 puzzle-platform video game created by Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.
The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and OS X. The game was ported to C++ by Simon Roth in 2011, and released as part of the Humble Indie Bundle #3. The port to C++ allowed the porting of the game to other platforms such as Linux, Pandora, Nintendo 3DS and Nintendo Switch.
Unlike most platforming games, in VVVVVV the player is not able to jump, but instead can reverse the direction of gravity when standing on a surface, causing Captain Viridian to fall either upwards or downwards. This feature was first seen in the 1986 8-bit game Terminus. The player uses this mechanic to traverse the game's environment and avoid various hazards, including stationary spikes and moving enemies.
Later areas introduce new mechanics such as moving floors or rooms which, upon touching one edge of the screen, cause the player character to appear on the other side.
VVVVVV contains eight main levels, including an intro level, four levels which can be accessed in a non-linear sequence, two intermission levels, and one final level, only seen outside Dimension VVVVVV (in a "polar dimension"). These are situated inside a large open world for the player to explore, spanning more than 400 individual rooms. Due to its high level of difficulty, the game world contains many checkpoints, to which the player's character is reset upon death.
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VVVVVV System Requirements
- Operating System: Microsoft Windows XP / 7
- Processor: 2 GHz
- RAM: 256 MB
- Video Card: 128 MB
- Hard disk space: 42 MB