Virtua Fighter 2 is a 3D 1v1 fighting game, similar in concept to other games of the series.
Players select a character, and attempt to use that character to overcome a series of opponents. This can be done by simply knocking the other character out (by dealing enough damage), or by knocking them out of the square "ring" in which the fights take place. Each fight takes place over a number of rounds; typically 3 rounds in a best-of-3 approach (though this can be varied).
Each character has their own fighting style, loosely based on various real-world fighting methods, such as wrestling or eastern styles. Characters each have many unique moves; however, like in the original Virtua Fighter, many of the characters share a number of moves with another character (for instance, Lau Chan and Pai Chan each practice similar forms of Kung Fu).
In addition, the entire roster of characters shares certain moves and functions; for instance, every character has a basic throw that can be executed by pressing the guard and punch buttons simultaneously.
The game introduces two new characters to the roster; Lion Rafale, an expert in mantis-style, and Shun Di, the Drunken Kung Fu master. Shun and Lion came with a special feature; the ability to perform "axis strikes" in which they would move around the attacks of other characters, accentuating the game's 3D nature.
Virtua Fighter 2 is played with an eight-way stick to control character movement, and three buttons (guard, punch and kick), which are used in various motions to pull off a character's signature attacks.
In addition to the visual upgrade over its predecessor, which was considerable, Virtua Fighter 2 massively expanded the number and variety of attacks possessed by each character, including the addition of counter-attacks and the ability to prevent throws (with very quick reactions required on part of the player).
Plot
Virtua Fighter 2 presents no narrative in-game; there is no story-based intro sequence, no narrative character endings and very little text to supply much of a plot. However, the game was given a story in its supporting material, such as the manual for the Sega Saturn version.
Virtua Fighter 2 hinges around a fighting tournament, where the greatest fighters in the world seek to compete for fame and glory. However, the tournament is organised by the sinister "J6" syndicate, who intend to use the information gathered to perfect their fighting cyborg "Dural" (the game's boss, who uses a move-set made up of other character's moves).
Release
Virtua Fighter 2.1 is a revised version featuring re-tweaked gameplay, slightly enhanced graphics and the ability to play as Dural. Though it was never released outside Japan, it is possible to switch to the 2.1 game mechanics in the Saturn and PC ports; however, none of the other features are updated. This version was also released in the Sega Ages 2500 series.
The Saturn port was scheduled for a December 1995 release in Europe, in time for the crucial Christmas shopping season, but it did not appear until the end of the following January.
In Japan, a Virtua Fighter 2 "CG Portrait Series" of discs were released for the Saturn. Each of the 11 discs (one for each playable character) contains a slideshow of high-resolution CG stills of the character engaged in non-fighting activities such as playing pool or eating ice cream, backed by a Japanese pop song, as well as a karaoke mode.
The Genesis/Mega Drive version is a 2-D remake which includes moves from the original Virtua Fighter.
Reception
According to Sega, over 2,500 Virtua Fighter 2 stand-up units were sold to arcades in its first 18 months on the market.
Sega reported pre-orders of 1.5 million units for the Saturn version of Virtua Fighter 2 in Japan, which is nearly as many of the number of Saturns that had been sold in Japan at that point. At the time of its release, Virtua Fighter 2 was the top-selling game for the Saturn, and remains the highest selling Saturn game in Japan with 1.7 million copies. In the US, the game was bundled with various Saturn consoles for a while alongside Daytona USA and Virtua Cop, which helped boost the Saturn's sales.
Virtua Fighter 2 was critically acclaimed upon release. Next Generation gave the game a perfect 5/5 stars, calling it "the ultimate arcade translation" and "the best fighting game ever." The magazine cited its "accurate representation of 10 very distinct and realistic fighting styles", "remarkable AI", and "a general attention to detail that sets a new mark for quality game design." Sega Saturn Magazine gave the Saturn version a 98%, citing the smooth frame rate, the realistically varied reactions to blows, the huge variety of moves, and the addition of features such as Team Battle Mode. Similarly praising the variety of moves and the accuracy of the port, Game Revolution gave the Saturn version an A and concluded that "Virtua Fighter 2 for the Saturn looks better and smoother than any other polygonal fighting game for the next generation systems. This just might be the best home console fighting game ever." GamePro's Scary Larry called it "the game to own if you have a Saturn", citing the authentic fighting styles and moves, the new modes, the realistic animations with strong attention to detail, and the easy to master controls. He gave it a perfect score in all four categories (graphics, sound, control, and FunFactor).
The four reviewers of Electronic Gaming Monthly felt the port was not as arcade perfect as it could have been, but highly praised the wealth of options and modes, with two of their reviewers declaring it by far the best fighting game on the Saturn thus far. Game Informer's Andy, Reiner and Paul praised Virtua Fighter 2 for its depth and variety, but criticized inferior background details in the Saturn port, while Paul also felt that the original Virtua Fighter required more strategy. Maximum described the port as "remarkably similar to its coin-op parent - a game that's running on hardware that's 20 times more expensive than the Sega Saturn." They particularly praised the high-resolution graphics, smooth frame rate, "breathtaking" variety of moves, and the numerous Saturn-exclusive modes and options. With their one criticism being the very vulnerable opponent AI, they gave it their "Maximum Game of the Month" award.