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Universal Combat (sometimes abbreviated to UC) is the second video game series by the developer 3000AD and is the successor of the Battlecruiser series of games.
Gameplay
Universal Combat offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, as well as land on and explore planets. On land, they can drive varying land craft. The size of the playing area is seen as one of the game's main attractions, where traveling from place to place can take considerable quantities of time as there is no time compression. The game has a high learning curve that is daunting for newer players.
Every crew member aboard the player ship is tracked in location, hunger, AI level, and fatigue. Every system on board the player's starship can be monitored and controlled. In order for the player to fly a shuttle, they must first take time to walk through the ship to the shuttle bay, forcing the player to plan ahead for tactical encounters.
Development
The project began as early as 2000 when Derek Smart announced that he had licensed Croteam's Serious Sam game engine for "Project ABC", for "After Battlecruiser", as replacement for the Battlecruiser Tactical Engagement add-on module intended for Battlecruiser Millennium. The game's scheduled release date was in late 2001, developed for PC and Xbox.
Development started in late 2001 as Battlecruiser Generations, the 5th game in the Battlecruiser series. As part of its design, the upcoming game was intended to make use of newer technology. With a new publisher, DreamCatcher Games, on board and offering more oversight, the direction of the game changed towards more action-based gameplay than the Battlecruiser series had previously been known for. The changes warranted a new title, and the name was changed to Universal Combat.
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Universal Combat System Requirements
- Operating System: Microsoft Windows XP / 7
- Processor: 3.0 GHz
- RAM: 1 GB
- Video Card: 256 MB
- Hard disk space: 800 MB