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Solar 2 is an open world sandbox video game developed by Australian developer Jay Watts' video game studio, Murudai. It was released on 17 June 2011 on Steam for Microsoft Windows and on 19 June 2011 on Xbox Live Indie Games for the Xbox 360. The game was developed with Microsoft's XNA tools, and its development was inspired by indie games such as flOw. The game follows the player in their mission to accumulate enough mass to become several astronomical objects, eventually becoming a Big Crunch, which then produces a Big Bang.
The game is a sequel to Solar (2009), and features most of the same key gameplay elements of its predecessor, expanded and polished considerably. It was developed over ten months and includes a score composed by sound designer and musician JP Neufeld. Solar 2 received mainly positive reviews from video game journalists, scoring 72 out of 100 on aggregate website Metacritic. It was awarded the first prize at the 2011 Microsoft Dream Build Play competition, and was among the video games showcased at the 10th Penny Arcade Expo.
Solar 2 is an open world sandbox video game played from a two-dimensional perspective. The player is given an asteroid, and their main mission is to accumulate enough mass to become several astronomical objects. The game ends when and if the player manages to accumulate enough mass to become a Big Crunch, which then produces a Big Bang. However, the player is free to not finish the game, and is able to stay at the form of the object of their preference. Eight different objects are available in the game: asteroid, small planet, life planet, small star, medium star, large star, neutron star and black hole.
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Solar 2 System Requirements
- Operating System: Microsoft Windows XP / 7
- Processor: 1.5 GHz
- RAM: 512 MB
- Video Card: 128 MB
- Hard disk space: 50 MB