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PixelJunk Monsters is a second game in the PixelJunk series developed by Q-Games for the PlayStation 3. It was released worldwide on the PlayStation Store on January 24, 2008. The game was released for the PlayStation Portable under the title PixelJunk Monsters Deluxe.
PixelJunk Monsters Encore, an expansion pack for the game, was released April 24, 2008 in Japan; May 8, 2008 in North America; and May 15, 2008 in Europe.
In May 2016, PixelJunk Monsters was released by Double Eleven for Wii U.
Gameplay in PixelJunk Monsters has similarities to various tower defense titles. The objective is to build defense towers along the enemies' path to keep them from reaching a hut, or base. Several small creatures dwell at the base. For each enemy that survives the defense towers and reaches the hut, one creature is killed. If all creatures are wiped out, the level is failed.
Towers have distinct attributes, such as rapid fire, long range, air-focused, etc. Destroyed enemies usually drop coins and occasionally give gems, which then can be used to upgrade and research new towers.
There are a total of 21 different levels (36 with the expansion pack) at 3 stages of difficulty. There are also 3 special stages that unlock unique abilities for the player character. Several "Trophy Challenges" were also added to the game after a patch.
Unlike more traditional tower defense games, the player controls a character around the screen, collecting coins and building towers. This replaces the standard cursor controls. A second player can also join in and assist in building towers.
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PixelJunk Monsters System Requirements
- Operating System: Microsoft Windows XP / 7
- Processor: 1.5 GHz Dual Core
- RAM: 1 GB
- Video Card: 128 MB
- Hard disk space: 500 MB