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OmniBus is a physics-based action platform video game developed by American indie development studio Buddy Cops, LLC and published by Devolver Digital. The game follows an unstoppable bus with which the player must accomplish missions or defeat other players in head-to-head combat. It was released on May 26, 2016, for Microsoft Windows, OS X, and Linux.
Gameplay
In OmniBus, the player controls an unstoppable bus with which the player is able to break through most in-game objects, unless the bus lands on its roof or falls off the map. The player's bus is unable to stop or slow down; rather, its speed increases over time.
OmniBus gives the player the choice between free-play and single-player mode. In the latter, the player is given a specific instruction to accomplish using the bus, such as robbing a bank or safely carrying passengers. In addition, OmniBus features local multiplayer for up to four players in head-to-head deathmatch mode.
Development
OmniBus's art style is similar to classic PlayStation games' low-poly 3D design, and its unstoppable bus has been compared to the plot of the 1994 film Speed. Development on the game began in summer 2014, when DePaul University students Amir Badri and Jeremy Crockett decided to make a physics-based game about a bus; however, the development was halted for almost a year. After development resumed, the team released a playable demo of OmniBus to itch.io and launched a Kickstarter campaign. During the campaign, it was announced the game would be shown at indie game festival Bit Bash in Chicago, Illinois, on August 22, 2015.
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OmniBus System Requirements
- Operating System: Microsoft Windows XP / 7 / 8 / 10
- Processor: 2.4 GHz
- RAM: 1 GB
- Video Card: 128 MB
- Hard disk space: 200 MB