A normal ship would require almost 4 years to make the trip; however, the Angelwing can make the trip in several weeks using its special IP Drive. After a battle with the Syndicate fleet for the control of the Angelwing, Cromwell is given command of the cruiser and ordered to investigate the secret base. At Pluto, an artificial intelligence, named Angel, uploads herself into the Angelwing and commands Cromwell to escape from a strange entity - later known as a Mechanoid - through a nearby wormhole, the same wormhole that collapsed near Mars.
Cromwell finds himself in the Noah system populated by the colonists from Noah's Ark, who survived the wormhole collapse and started a colony. The Noah Colony fights as a mercenary race for an advanced but peaceful alien race, called the Vardrags, against another powerful race, the bloodthirsty, reptilian Gorgs, and a local group of renegade Vardrag elites, known as the Raptors.
After a successful raid at the Raptor's base, they are then enlisted again to fight against the Gorg Empire. In fights against the Gorg, the Ghosts occasionally seem to help the Angelwing. However, all the races would soon find themselves facing their greatest threat: a virulent race of nanomachines called the Mechanoids. Nothing seems capable of stopping the Mechanoid invasion, and the Vardrag homeworld and Earth are overrun. Only an organic, insectile race, known as the energy-consuming Locusts, are immune to the Mechanoids. With technology adapted from the Locusts, Cromwell is able to rescue Earth and all the other solar systems and shut down the main control system of the Mechanoids, the Entity.
The fate of Angel, who fought the Mechanoids, is left ambiguous, as she was not shown leaving the Entity and returning to the Angelwing.
Aliens
Vardrags One of the most advanced races in the game. Their main home system is Chakaris (which was eventually evacuated after the attack of the mechanoids on Chakaris III). They are very peaceful and have many strong allies, like the Noah colonists and the Ghosts. Their squadrons are led by the fearful Raptors. Though they do not know much of war tactics, they could gather very useful information on the enemy and could subsequently defeat them. Catacalysm missile is one of the deadliest creations of this alien group.
Gorgs Terrific and bloodthirsty and enemies of Vardrags and their allies. Though most of the clans of the Gorgs are brave, some, like the Raghara clan, execute many cowardly attacks. They do not even fear the Black Moon. The siege laser is one of the deadliest weapons of this alien group. Notable ships are Titan base and Warcry (Gorg Emperor's ship).
Ghosts Terribly intelligent creatures. Their home system is Mist and generally perform stealth missions for the Vardrags. Their ships have a special ability of camouflage.
Locust Insect like creatures. Like ants or honey bees, their community is divided into warriors, workers and queen. The Energy Skeeter is their most powerful weapon.
Raptors They are actually the fearsome allies of Vardrags, but some turn rogue against their masters and revolt against them. They are subsequently massacred by the Noah colonists.
History
Nexus: The Jupiter Incident was developed by the Hungarian-based Mithis Entertainment, intended by the publisher CDV originally as Imperium Galactica 3. After the business relationship between Mithis and CDV broke apart and also the Imperium Galactica license got lost, the game was revised together with Most Wanted Entertainment as tactical strategy game.
The game was finally released in Europe in 2004 and in North America in 2005 for Windows.
Sequel
A technical demonstration video for the sequel, Nexus: The Jupiter Incident 2, was "leaked" to the Internet in 2006.
On August 16, 2011 Most Wanted Entertainment announced a sequel, named Nexus 2, on the crowdfunding website GamesPlant with a funding goal of €400,000. The €104,867 pledged fell short of the €400,000 goal.
In 2012 the original Nexus was digitally re-released on GOG.com.
On September 28, 2012 a second campaign on Kickstarter was launched to fund the development of a sequel named Nexus 2: The Gods Awaken, but ultimately failed to raise the required amount, with only $161,731 of the $650,000 goal.
Legacy
Nordic Games announced that they acquired the intellectual property on September 16, 2015.
In March 2016 a patch was released for the game fixing long standing issues, like widescreen support.
Reception
The game received "generally favorable reviews" according to the review aggregation website Metacritic. It was praised particularly for its visual effects, but criticized for its steep learning curve, trial and error gameplay, and poorly designed stealth missions.
According to NPD Group, Nexus sold 11,500 copies by June 2005.