Mass Effect is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective. Shepard's gender, appearance, military background, combat-training and first name are determined by the player before the game begins. There are six different character classes for the player to choose from and each of them have different talents that provide enhanced combat capabilities. For example, the Soldier class is trained in weapon damage and has improved health, while the Sentinel class is trained in protecting and healing allies. At one point in the game, players may evolve their base class talent into one of two specializations, which depend on the class chosen by the player. Although any class can use any weapon type, each class is only effective with the weapons they are trained in.
The game's overworld is a galaxy map that the player can explore to find and complete quests. Most of the quests that progress the story consist of combat missions, while optional quests generally involve the player gathering items or interacting with non-player characters. As the player progresses throughout the game, six squad members become available, each with their own talents that can be developed. Experience points are gained in multiple ways, such as completing quests, defeating enemies, or finding and collecting items around the environment. Each time a sufficient amount of experience is obtained, the player "levels up" and is awarded a number of Talent Points that can be used to develop talents for both Shepard and the members of the squad. Each talent has 12 ranks that can be unlocked, with each rank costing one Talent Point.
The player's primary mode of transportation is a starship which serves as Shepard's base of operations. Aboard the ship, the player can interact with the squad members, buy new equipment, and travel to numerous planetary systems. Although the game features a large number of planets for the player to examine, only a few of them can actually be landed on and explored. Some of them can also be surveyed to search for valuable resources and quest-relevant items. Upon landing on a planet, the player can traverse on foot or by using an all-terrain infantry fighting vehicle called the M35 Mako. Most of the game's main quests are geared toward on-foot combat, but some segments may feature combat requiring the use of the M35 Mako. In contrast, secondary quests usually require the player to explore free-roam uncharted worlds with the vehicle. Equipment items, which include armor, weapon, and ammunition upgrades, can be found around the environment or purchased from merchants in settlements.
Combat
Combat in Mass Effect is squad-based and two squad members accompany the player on the battlefield. The player has direct control of Shepard while the squad members are controlled by the game's artificial intelligence. Battles take place in real-time, but the player can pause the action at any time to calmly target enemies and select different talent abilities for the squad members to use. The game uses an over the shoulder perspective akin to a third-person shooter, and features a cover system which allows players to strategically hide behind objects while fighting enemy forces. The player may also issue orders to the squad members, such as sending them to take cover behind an object, scout ahead, regroup, or focus their fire on a designed target.
Weapons range from pistols to shotguns, assault rifles, and sniper rifles. Although all of them have unlimited ammunition, they overheat if fired continuously for prolonged periods. In addition, the player can use grenades which latch onto targets or flat surfaces to be remotely detonated. Shepard and the squad members are protected by a health bar and damage-absorbing shields. The health bar only takes damage once the shields have been destroyed, but environmental hazards like heat or toxic agents may directly affect the health bar if they are not negated entirely by wearing appropriate armor. The health bar can be restored with the use of items called Medi-gels, while shields automatically regenerate when not taking fire for a brief period. Some talents and equipment items can improve the healing rate or shield regeneration. The player can revive fallen squad members with the use of the Unity talent. However, if Shepard dies, the player must start the game again from the last saved point.
Dialogue and morality
During conversations with characters, Mass Effect employs a radial command menu, called Dialogue Wheel, where the player's dialogue options depend on wheel direction. The left side of the wheel is normally reserved for options that will continue the conversation in depth, while options on the right side tend to move the conversation towards completion. Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile. Dialogue choices impact how others react to Shepard and affect the player's chosen morality. Morality is measured by Paragon (charm) and Renegade (intimidate) points. These points allow the player to develop talents that affect the availability of new special Paragon and Renegade dialogue options with significant impact in the game.