Each playable character has their own unique weapon and individual superhuman abilities. The scope of each stage allows for each side to have thousands of soldiers in the battlefield. The game uses a fairly simple combination system so that players can chain attacks together; the highest possible attack combo being 10. And new character designs and attack moves are also updated in this hit game, leaving more damage and raising your characters skill up more easily.
Playable starting officers include Liu Bei, Zhang Fei, and Guan Yu for the Shu Kingdom; Xiahou Dun, Xiahou Yuan, and Cao Cao for the Wei Kingdom; and Sun Shang Xiang, Huang Gai, and Sun Jian for the Wu Kingdom. It is possible to unlock new characters from other kingdoms as well as use a player created character in any of the campaigns. The new 'Edit Mode' allows players to create an officer from sets of different features, motions, and weapons to use in 'Kaiba Mode.' The characters stance and motion are affected by their gender and the weapon the player has selected them to carry and use. The motions for the weapons are taken from pre-existing officers as well as from two characters removed from Dynasty Warriors 4 that were in Dynasty Warriors 3: Fu Xi and Nu Wa. Some characters are unlocked by fulfilling optional side-goals; most are unlocked by completing certain battles during gameplay. The maximum number of playable characters is 42, 46 with created characters.
Each playable character in the game has the ability to equip items. Weapons in the game, unlike its predecessors, are gained in levels. Some items are only found in certain stages, but is only obtainable if completing a goal. Sometimes the goal may be very simple, but some may be not that easy to figure out how to obtain the certain item. By defeating generals and lieutenants, the player's character is awarded experience scaled by the difficulty of each officer, and the amount of them defeated. This experience is allocated at the end of the level and allows the player to increase their attributes or obtain new forms. Each playable officer has 9 levels to achieve with their standard weapon, while a 10th level is accessible through special in-game requirements, and on the "Hard" difficulty, which is found to be frustrating like most games, the harder the difficulty the more eager you gain. Items can have a number of effects on the player such as increasing attack power, defense, and movement speed. You can also retrieve your health level to avoid getting killed and having "Game Over" by obtaining "Chinese Meatbuns" that at first, look like onions like in any other game in the so far successful Dynasty Warriors franchise. You can also obtain item boost that increase a certain skill by 2 for limited time only. You can also get packs of wine and packs of Chinese Meatbuns in certain stages in certain locations during gameplay. As said above, special items can also be unlocked by completing objectives during gameplay. Special items can grant the player a statistics boost, a unique ability or skill, or even a ride-able mount such as an Elephant or Horse.
'Musou Mode,' the main campaign mode, has separate campaigns for each kingdom rather than a separate 'Musou Mode' for each character, as was featured in Dynasty Warriors 3, which made it more frustrating for the player to unlock their favorite characters. So, Dynasty Warriors 4 Mosou Modes are easier for the player to unlock their favorite characters. While the storyline is still linear, 'Musou Mode' is rather open-ended in the sense that depending on the user’s actions, different events will occur, such as unlocking new characters for use or new kingdoms. The unlockable kingdoms in the game include the Wu, Shu, and Wei Kingdoms, and unlockable characters include warlords who were defeated in the book that the game series is based on, Romance of the Three Kingdoms.
In-game features include large battlefields, a large number of enemies and officers to defeat, and multiple outcomes for each stage. Certain levels make use of the siege engine (A new feature to the series) and introduce specialized siege equipment such as bridge layers, battering rams and catapults to the stage. Although it is not essential for the completion of stages, having a siege weapon will increase morale for the player's forces, and help the player succeed.
The morale system in the game is similar to previous Dynasty Warrior games. Morale is increased and decreased by performing a number of positive actions for the player’s army. Action that produce this effect include defeating enemies in multiples of fifty, defeating enemy officers, and completing special events such as ambushes, siege attacks, and finding enemy strongholds. Morale in the game has a strong effect on the player's forces, determining their strength and speed, as well as their ability to perform Berwald attacks. Morale will also affect how the CPU characters move along through battle. Example: Ally Oxenstiernas are winning. They are more likely to charge the enemy and destroy the enemies in the path. They may or may not stop if the charging armies morale drops to losing. More chances they'll stop and stay where they are, or they'll flee back to the ally side of the battlefield.
Occasionally, when the player confronts an enemy officer, the officer will challenge them to a one-on-one duel. If the player accepts, they will be transported to a small arena away from the main battlefield where a one-on-one fight with the officer will take place until either is victorious or time runs out. If the player declines, your morale will drop. If the player wins, their morale will rise and the enemy officer will be removed from the battlefield. If you accept the officers challenge they do become more difficult to beat in the duel.