Due to economic downfalls, the nations of the planet Earth began gradually to organize themselves into huge economic super-conglomerates. Eventually, these continental organizations merged into the World Economic Consortium. The WEC is a tyrannical entity; while the world is made to look peaceful and prosperous, the reality is that most liberties are suspended, taxes are well over 90%, military force is used mercilessly against those who dare oppose the WEC, and freedom is barely even remembered. Only an elite upper class of WEC executives have true power and wealth; among these are WEC President Gauthier and Chairman Nathaniel Draygan. The WEC is being fought by an organization calling itself the Resistance, led by former WEC colonel, now general, Quentin Maxis. The Resistance is a severely outnumbered and outgunned ragtag mix of disparate people: ex-WEC soldiers and employees rub elbows with political dissidents and criminals.
As No Remorse opens, a team of three Silencers—enigmatic super-soldiers—are returning from a botched mission in which they disobeyed an order to fire upon civilians who were (mistakenly) believed to be rebels. They are ambushed by a WEC mech and two of the Silencers are killed. The remaining one, a nameless captain (the player character), was able to disable the mech with a grenade. Reconsidering his options, the Silencer joins the Resistance, where, as a significant symbol of the WEC's military power and political philosophy, he is met with resentment, distrust and outright hatred. As the game progresses, the Silencer uncomplainingly undertakes dangerous missions, often with substandard equipment, and his continued success gradually earns the respect of his fellow Resistance members.
The Silencer eventually uncovers secret plans for a WEC space station, the Vigilance Platform, which can attack any location on Earth from space, meaning cities with a known Resistance presence can simply be annihilated at the leisure of the WEC. All such cities are threatened with orbital bombardment unless they surrender. Concurrently, the player's Resistance cell is betrayed from within, and almost all the non-player characters are killed. Despite these setbacks, the Silencer infiltrates the Vigilance Platform and destroys it. The traitor is also on the station, guarding the lifepods, and challenges the Silencer to a duel over the access card for the last pod. As the Vigilance Platform is exploding, the Silencer is contacted by Chairman Draygan, who swears vengeance against him.
Development
Crusader: No Remorse was developed by Loose Cannon Productions, a division of Origin Systems. It was directed by Tony Zurovec, whose chief inspiration for the game was Castle Wolfenstein. The game uses an advanced version of the Ultima VIII: Pagan isometric view engine featuring full SVGA graphics. The game's audio uses a specially made engine, called Asylum Sound System, which employs MOD files rather than General MIDI, in order to provide good quality without relying on expensive hardware. Each mission and intermission level has its own track. The soundtracks for both games were composed by Andrew Sega and Dan Grandpre of the now-defunct Straylight Productions.
The game is single player only, though a cooperative multiplayer mode supporting up to four players was being included in the game up until just before its release.
The Crusader games feature full motion video (FMV) sequences with live actors; FMVs are used in cutscenes to further the story, generally through interaction with other characters. These conversations are generally one-sided, as the player character never speaks. Like many Origin games, No Remorse shipped with significant in-universe back-story material, including a fold-out propaganda poster, newspaper and guides from the WEC and the Resistance.
Crusader contains several references to Origin's Wing Commander series and is also referenced by other games. The introduction of the game shows a dating system as used in Wing Commander (a year number, followed by a decimal signifying a day). According to Wing Commander backstory, the Terran Confederation is a government that replaced the WEC and the Wing Commander Arena manual "Star*Soldier" has an advertisement for an in-game movie titled No Regret, which is portrayed in the manual as based on true events. Furthermore, an article in the newspaper added to the No Remorse box mentions SHODAN and the Citadel space station in a reference to System Shock, and the blood-soaked operating tables seen throughout certain levels are of the same model used in Bioforge, on which its main character LEX was created on. According to the game's lead designer Tony Zurovec these references are solely easter eggs and Crusader is not sharing a universe with any other game series.
Because Crusader: No Remorse was written in C++ and assembly language, a straight port to gaming consoles was not possible, meaning the code had to be rewritten from scratch for the PlayStation and Saturn versions. Since both the consoles have only 2 MB of RAM each, some aspects had to be scaled back for the conversion; the resolution was cut from 640x480 to 320x240, and the color palette was reduced. In turn, the unique features of each console were utilized to improve on the PC version in places; new music was added to use the music overlays, and the Saturn's second processor was used for background calculations. The forward roll from Crusader: No Regret was added to both console versions.
Jorg Newman, producer of both the PlayStation and Saturn versions, remarked that despite the changes, "overall I'd call this a very conservative, very direct port."